After defeating the 2nd form of Maelstrom, The Frostoids give you a strange key that they say opens the entrance to Corrupted Land, the lair of Maelstrom.
As you 1st enter the land, Maelstrom awaits you, praising you for how far your journey is right here now, but your journey ends here.
Maelstrom (4th)
HP: 200
POW: 14
DEF: 7
Max SP 40
Moves: Ultima
Damage: 20 + Base POW. Inflicts a random debuff/buff.
MP Cost: 20
Summon Corrupt Knight
Summons a C. Knight.
C. Knight
HP: 30
POW: 1
DEF: 20
Max SP: 0
Moves: N/A
(Just basically a meat-shield.)
"Determination χ."
Unleashes 2nd forme.
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Maelstrom: Glitched Forme
HP: 100
POW: 50
DEF: 0
Max SP: 20
Special ABL: x2 POW, DEF goes to 0.
Moves: Glitch Impact
Damage: 20 + Base POW. Can't be dodged.
SP Cost: 10
Glitching Hammer
Damage: 1 + Base POW. Stuns target for 6 turns. Can't be dodged.
SP Cost: 10
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(Work in Progress.)