"An enemy has become Possessed."
(Attack Oriented Alternate)
An Alternate to corruption, when a enemy spawns corrupted there's a 10% chance that the enemy will become possessed instead. (It will only occur if a user is capable of making a C3 Spawn.)
At Possession Level 1, it grants:
+ 8 Hitpoints
+ 1 SP & + 3 Max SP
+ 3 Power
+ 0 Defense
+ A shroud of faint Possession Aura (Can be dropped as a gear)
Cent and XP Yield is multiplied by 2.3x
At Possession Level 2, it grants:
+ 16 Hit Points
+ 3 SP & + 6 Max SP
+ 6 Power
+ 1 Defense
+ 1 Cheeseburger in inventory (If Humanoid or Giant)
+ A shroud of Pure Possession Aura (Can be dropped as a gear)
Immunity to Stun, Stuck, On Fire, Shocked, and Poisoned
A change in appearance (with predominant, visible Dark Red themes in clothing and skin, except for Dweller which is Black)
Most enemies have up to 1 extra skill
Possessed Variants of Gear that normally drop (Possessed Gear are a tier higher than Corrupted Gear)
Enemies will begin to float off the ground, and use the wraith's animations.
XP & Cent yield is multiplied by 3.6x
At Possession Level 3, it grants:
+ 32 Hit Points
+ 6 SP & + 12 Max SP
+ 9 Power
+ 2 Defense
+ 3 Cheeseburgers, 1 Hot Sauce, 1 Milk, 1 BBQ Sauce in inventory (If Humanoid or Giant)
+ A shroud of Vibrant Possession Aura (Can be dropped as a gear)
Immunity to Stun, Stuck, On Fire, Shocked, and Poisoned
Most enemies have up to 2 extra skills (Evil Impact will always be the 2nd Skill learned.)
Possessed Variants of Gear that normally drop (Possessed Gear are a tier higher than Corrupted Gear)
Enemies will begin to float off the ground, and use the wraith's animations.
A change in appearance (with a more intense Dark Red theme), with their skin color becoming a Bright red color. Skin difference depends on the enemy body type.
XP & Cent yield is multiplied by 4.5x