So, as we know, the Maelstrom is the big baddie of the Adventure Story! lore. So I made an idea for a boss fight, but first, you need to collect 6 elemental relics.
EARTH RELIC:
First, you must defeat Bedrock. Then, after he is defeated, swiftly hop into a cave behind him. You will see a bunch of brainwashed druids building a gigantic golem, larger than Bedrock himself. They are also pushing tanglers into this golem, integrating the enchanted wood into the golem. When they spot you, one of them quickly pulls out the earth relic, and jams it into the amalgamation they made. This triggers a battle between you against Diamondshard and 3 druids.
DIAMONDSHARD’S MOVES:
He will have all of Bedrock’s moves with some slight alterations
Diamond storm: just a buffed rock storm
Dormancy: Like nap time, but it charges Diamondshard’s SP
Earthquake
Fury
Diamond Guard: Stone Guard, but the DEF boost is increased by 2
Diamond Arm: buffed stone arm, deals more DMG, and weakens you by 2 for 4 turns
Diamond Explosion: Reskinned Fiery Explosion, but inflicts the shard effect, which acts like burn, shock, or poison.
Once defeated, Diamondshard will drop: Diamondshard Horns (25%), Diamondshard arms (20%). Diamondshard aura (10%(teal golem aura)) and the Earth Relic! The Earth relic will have you unlock Diamond Arm, which you can use in battle for 4 SP, and use to unlock…
FIRE RELIC:
At mellow meadows, there is an Arcane Adventures easter egg, with the fire symbol on it. Well, when there, you will get a new option on the top where the Join Battle GUI would show up saying “Do you wish to break the symbol?” after getting Diamond Arm. If you click yes, you will use diamond arm to break the symbol, and you will find the next boss, Hellfire, standing in the middle of a room. Battle him and you will be fought by Hellfire and 3 Wraiths.
HELLFIRE’S MOVES:
Fire claw
Fiery Explosion
Fireball: Acts like a concentrated Fiery Explosion on one person
Flaming fist. Is the same as Savage Hit, but with Burn1 for 3 turns instead of stun.
Extinguish: Disarms Hellfire for 3 turns, but increases their DEF for 3 turns.
Evil impact
Once defeated, Hellfire will drop Hellfire aura (50%), magma fists (25%), Hellfire head (20%) and the Fire Relic! Unlocking the Fire Relic gives you Flaming Fist, important for the next relic
WATER RELIC:
In Ratzo Rocks, you can get a boat to travel to the Sand Lord’s Island, after doing some quests for the fisherman. You can use the boat to battle Sharks, coralbacks, an sand monsters. But if you see a 2-finned shark, you have found Aquajaw, the water boss. He was a normal shark before eating the water relic, which made him grow legs and a second dorsal fin. He is accompanied by a Coralback and 2 sharks
AQUAJAW’S MOVES:
Water beam: deals 10 DMG and inflicts drown, which is the same as burn, shock, or poison.
Bite: Same stats as Basic Archery.
Tail slap: Same stats as slap
Rough skin: Inflicts Ragged effect, which makes enemies that damage you get a quarter of it inflicted onto themselves. This is negated if the enemy has 2 DEF or more.
Once defeated, Aquajaw will drop: Sharkskin armour(25%), Shark tail(20%), shark head(15%), and the Water Relic! It gifts you with water beam, important for our next boss…