Like bandit king, but cause enemys Defense down 3 armor for three turns and blinds enemys so they miss for 3 turns with a giant cactus that costs three mana. The spell could also be giant cactus so it does the same thing. They have 26 health and have a 40% chance to drop their cactus scarf, their cactus arms, and their cactus legs. C1 is 29 hp, C2 is 36 hp, and C3 is 41 hp. These enemys also can drop corrupted cactus gear, with a 20% chance of dropping. The scarf has pink flower and a cactus looking scarf, corrupted being a red flower with red spike and a purple cactus scarf. The arms will be cactus arms, with a golem arm looking design, and corrupted will be purple with some red flower and some red a nd purple spikes. And the legs will be like Daiseyes, Lileyes, and Fungeyes, with a cactus design. And the corrupted for this will have extra cactus growing out of it with some bigger spike and flower knee guards. And there will also be a cactus top hat with a 7-19% chance to drop. As well as corrupted being 3-15% chance. All gear chances are upped with Gear Juice, or Challenge Charm. And of course both as well. I hope this idea gets added, as it would make my day. Other spells besides Giant Cactus are Cactus Ball Throw, Recovery, Dust Throw, and Cactus Armor. I'm thinking that there can be different kinds of Cactus Brutes, so you can get all of these besides Recovery, because thats an idea I have for later for another enemy. If you also want, I'm making a side wiki for a Adventure Story: Renamed Wiki, where people can mess around and name enemys what there not. I hope you see this post, and maybe implement in the game. Thank you, and have a past, present, and tomorrow!