"An old and dilapidated facility which was once home to company that specialized in building robotics. However an incident occur which caused the robots to go rogue and attacked the employees. The facility was abandoned a while after and left to rot, the robots are now rusted and hostile, they will attack anyone that they see...."
C = Corruption
- New Enemy Type: "Mechanical" (These enemies don't carry items.)
- New Enemy Style: "Mixed" (They're a mixed between a bruiser and a tank, they have good base damage which is backed up by a decent amount of defense.)
Enemies
Knight
"These robots resemble that of knights from the medieval era, they're dressed in tough Iron armor, wield rapiers and have shields, making them formidable enemies...."
HP: 30, 35(C1), 40(C2), 50(C3)
Defense: 5, 6(C1), 7(C2), 8(C3)
Attack: 5, 7(C1), 9(C2), 11(C3)
Starting SP: 0, 1(C1), 2(C2), 3C3)
Type: Mechanical
Style: Mixed
Moves
Sword Slash - (SP Cost: 0) (Base Damage: 3) (Defense Pierce: 1) - The user will do a horizontal slash with this sword, this can be dodged or blocked.
(Card Skill) - Shield Guard (SP Cost: 2) (Effect: Defense Up + Projectile Reflection) (Effect Duration: 1 Turn) - The user will crouch and put up their shield, granting +2 Defense and causes any projectile-based skill to reflect back at the user, dealing 50% of the user's power as damage.
Dull Rapier (SP Cost: 2) (Base Damage: 6) (Defense Pierce: 2) - The user will attack a single enemy using a rapier, dealing great damage and piercing 2 defense.
Corruption Exclusive Skills
(C2) - Bomb Toss (Becomes Purple Bomb Toss at Corruption 3) (SP Cost: 1) (Base Damage: 5 (Target), 1 (Surrounding)) (Inflicted Effect: Stun) (Effect Duration: 1 Turn) - The user throws a bomb at an enemy, dealing decent damage to it and a small amount of damage to surrounding enemies. Stuns the target for one turn.
(C3) - Fury (SP Cost: 2) (Effect Granted: Power Up x3) (Effect Duration: 2 Turns)
- Slightly damage yourself in order to boost your own power by a good amount for the next few turns.
Drops
Basic Knight Card - Combining 5 basic cards into an elite card will grant the user the Shield Guard skill.
Rusted Helmet - (Gear Type: Accessory) (Rarity: Nice) - A helmet that is normally worn by Knights as protection. The helmet is covered in rust due to exposure to the elements.
Torn Cape - (Gear Type: Accessory) (Rarity: Super) - A torn cape made from velvet that is normally worn by Knights. Due to aging, the cape has lost its royal red hue and is falling apart...
Rusted Chestplate - (Gear Type: Shirt) (Rarity: Nice) - A chestplate that is normally worn by Knights as protection. The chestplate is covered in rust due to exposure to the elements.
Rusted Leggings - (Gear Type: Pants) (Rarity: Nice) - A pair of iron leggings that is normally worn by Knights as protection. The leggings are covered in rust due to exposure to the elements.
Corrupted Drops
Corrupted Knight Helmet - (Gear Type: Accessory) (Rarity: Super) - A helmet that is worn by Knights has been corrupted by Maelstrom, staining it an evil red color. This also caused the rust to fall off, making it look almost brand new.
Corrupted Cape - (Gear Type: Accessory) (Rarity: Fantastic) - A cape that is worn by Knights has been corrupted by Maelstrom, staining it purple and giving it a slimy exterior. The corruption also repaired the tears on the cape, making it look brand new.
Corrupted Knight Chestplate - (Gear Type: Shirt) (Rarity: Nice) - A chestplate that is worn by Knights has been corrupted by Maelstrom, staining it an evil red color. This also caused the rust to fall off, making it look almost brand new.
Corrupted Knight Leggings - (Gear Type: Pants) (Rarity: Nice) - A pair of leggings that are worn by Knights has been corrupted by Maelstrom, staining them an evil red color. This also caused the rust to fall off, making them look almost brand new.
Rook
"These robots act as support for its kind, repairing damage done by attackers while dealing damage back at them."
HP: 45, 50(C1), 60(C2), 70(C3)
Defense: 3, 4(C1), 5(C2), 6(C3)
Attack: 3, 5(C1), 7(C2), 9(C3)
Starting SP: 3, 4(C1), 5(C2), 6(C3)
Type: Mechanical
Style: Support
Moves
Lightning Jolt - (SP Cost: 0) (Base Damage: 2) (Defense Piercing: 0) (Inflicted Effect: Shock, 25% Chance) (Effect Duration: 2 Turns) - The user fires a jolt of electricity and deals moderate damage and has a chance to shock an enemy.
Repair - (SP Cost: 2) (HP Healed: 10 + Debuff Removal) - The user makes repair to an ally, healing them for 10 HP and removes any negative status effects from them.
(Card Skill) - Electric Arc - (SP Cost: 3) (Base Damage: 5) (Defense Piercing: 0) (Special Effect: Shocked Enemies will take 1.5x more damage from this.) - The user will fire a bolt of lightning at a target which will jump to adjacent targets, dealing less damage for enemy it jumps to. Shocked enemies will take more damage from this.
Corruption Exclusive Skills
(C2) - Lightning Spear - (Becomes Red Lightning Spear at Corruption 3) (SP Cost: 1) (Base Damage: 4) (Defense Piercing: 1) (Inflicted Effect: Shock, 100% Chance) (Effect Duration: 4 Turns) - The user will strike a single target with a bolt of lightning, dealing decent damage, piercing 1 defense, and shocking the enemy for 4 turns.
(C3) - Drain - (is Maroon in Color, much like that of C3 Dwellers) (SP Cost: 2) (Base Damage: 6) (Defense Piercing: 0) (Special Effect: Heals user for 50% of damage dealt.) - User summons dark energy and attack a single target. Heals the user for half of the damage dealt.
Drops
Basic Rook Card - Combining 5 basic cards into an elite card will grant the user the Electric Arc skill.
Rook Mitre - (Gear Type: Accessory) (Rarity: Super) - A tattered mitre that is worn by Rooks. This mitre is different as it has a tesla coil sticking out from it.
Rook Scarf - (Gear Type: Accessory) (Rarity: Nice) - A ragged sheet of cloth worn by Rooks as a scarf. The scarf has signs of damage from aging and rot.
Rook Cloak - (Gear Type: Shirt) (Rarity: Nice) - A torn cloak that is normally worn by Rooks. This cloak has signs of damage from aging and rot.
Rook Robes - (Gear Type: Pants) (Rarity: Nice) - A set of robes that are normally worn by Rooks. Due to neglect, they have signs of aging damage and have mold growing on them.
Corrupted Drops
Corrupted Mitre - (Gear Type: Accessory) (Rarity: Fantastic) - A tattered mitre that has been corrupted by Maelstrom, staining the fabric purple and causing the electricity it gives off to turn red.
Corrupted Rook Scarf - (Gear Type: Accessory) (Rarity: Super) - A scarf that is worn by Rooks that have been corrupted by Maelstrom. The aging damage on the scarf looks like its been reversed, making it almost brand new in appearance.
Corrupted Rook Cloak - (Gear Type: Shirt) (Rarity: Super) - A cloak that is worn by Rooks that have been corrupted by Maelstrom. The aging damage on the cloak looks like its been reversed, making it almost brand new in appearance.
Corrupted Rook Robes - (Gear Type: Pants) (Rarity: Super) - A set of robes that are worn by Rooks that have been corrupted by Maelstrom. The aging damage on the robes looks like its been reversed, making them almost brand new in appearance.
(Boss will be added soon.)