Do you like reading? Well if you do you might enjoy looking at this :D
-Level 20 is required for this area
-This is NOT a dungeon idea
-This is a side area and is irrelevant connecting the main story (unless you wanna count Dr. Thomas who is mentioned)
-Three enemies can appear here. Dweller, Fungeye, and a enemy idea by me which will be shown below
-I like food. Why not have someone who sells food in a cave?
Cave Exploration: Rewards: 25 exp and 15 cents
Objective: Taking down 20 Dwellers and Dark Warriors will allow James to explore the cave and gather stalagmites for Dr. Thomas.
Dialogue: James: Oh hello there...you kinda look like that adventurer Dr. Thomas was talking about. Wait a minute YOU ARE that adventurer!
James: Oh sorry, my name is James and I am Dr. Thomas's assistant and I was put up with quite the task...
James: Dr. Thomas wants me to explore that cave and collect some stalagmites to see if it is the same material used to make those golems the mind-controlled druids are making, but the enemies in there are REALLY tough.
James: Say...Dr. Thomas said you were very powerful adventurer. Could you take down some of the enemies in there so I could collect some stalagmites?
James (If you say yes): Thanks a ton, I also threw a container to see if I could capture some darkness and morph it into a power. If I can do that than I will give the Dark Power to you, and here is a flashlight. It gets pretty dark if you go deep enough.
James (If you say no): Oh okay that is fine...maybe see you later if you change your mind.
*after defeating 20 Dwellers and Dark Warriors*
Exit Mapleburg Cave: Rewards: 8 exp, 6 cents, Dark Power
Objective: Leave Mapleburg Cave and tell James it is safe enough to get stalagmites.
Dialogue: James: Is it safe to enter the cave now? Good. Oh yeah I recovered the lantern because it wasn't too deep in the cave where enemies lurked. I was able to make the Dark Power while you were gone.
James: Well here is the Dark Power. I gotta collect some stalagmites for Dr. Thomas.
*Gives Dark Power and leaves*
Positive effect: (Gives a dark aura which gives a 35% chance of a enemy attack to miss.)
Negative effect: (Gear Drop chances are reduced by 25%)
Mapleburg Cave Shop: Owner: Cameron
Hot Sauce: Cost: 8 Cents (Grants Power Up 2 for 3 turns)
BBQ Sauce: Cost: 8 Cents (Grants Defense Up 2 for 3 turns)
Chocolate Bar: Cost: 5 Cents (Heals 4 HP, and grants Charging 1 for 2 turns) Spectral Soda: Cost: 50 Cents (Grants Spectral for 2 turns)
Elixir: Cost: 30 Cents (Removes negative status effects)
Cave Water (idea): Cost: 12 Cents (Grants Charging 2 for 3 turns)
Dialogue: Cameron: Hello I got a nice selection of Items if I do say so myself...would you wanna take a look?
Dark Warrior: "These warriors come from another world and deal immense damage like nobody else."
HP: 13, 18 (C1), 23 (C2), 33 (C3)
Attack: 6, 8 (C1), 10 (C2), 12 (C3)
Defense: 0, 1 (C1), 2 (C2), 3 (C3)
Max SP: 5, 7 (C1), 9 (C2), 11 (C3)
Starting SP: 1, 2 (C1), 3 (C2), 4 (C3)
Type: Otherworldly (Idea) "Otherworldly enemies overly excel in one or two stats. Some Otherworldly enemies carry items."
Sword Slash: (Becomes Purple Sword Slash at C2 and Black Sword Slash at C3) (SP: 0) (Base Damage: 3) (Specials: None)
Dull Rapier: (Becomes Purple Dull Rapier at C2 and Black Dull Rapier at C3) (SP: 2) (Base Damage: 6) (Specials: Pierces 2 defense)
Drain: (SP: 2) (Base Damage: 7) (Specials: Heals 50% of damage dealt rounded down)
(Card Move) Ball Lightning: (Becomes Magenta Ball Lightning at C2 and Black Ball Lightning at C3) (SP: 2) (Base Damage: 4 (Everyone) ) (Specials: Shoots up to three lightning bolts at three different people, Pierces 1 defense, Applies Shock 1 for 3 turns)
Spin Slash: (Becomes Purple Spin Slash at C2 and Black Spin Slash at C3) (SP: 3) (Base Damage: 6 (Everyone) ) (Specials: Hits everyone, Pierces 1 defense)
Corruption Exclusive Skills:
(1+) Lightning Spear: (Becomes Magenta Lightning Spear at C2 and Black Lightning Spear at C3) (SP: 1) (Base Damage: 4) (Specials: Pierces 1 defense, Applies shock 1 for 4 turns)
(3) Stunning Evil Impact: (SP: 3) (Base Damage: 10) (Specials: has a 50% chance to apply Broken Bones 1)
Items (Dark Warriors have the ability to carry items):
Normal: 1 chocolate bar and 2 elixirs
C1: +1 chocolate bar
C2: +1 cheeseburger, +1 chocolate bar, +1 elixir
C3: +2 cheeseburgers, +2 hot sauce, +1 elixir
Basic Dark Warrior Card: get 5 of these to merge and unlock the Ball Lightning move.
Dark Warrior Hood: (Gear Type: Accessory) (Rarity: Super)
Dark Warrior Jacket: (Gear Type: Shirt) (Rarity: Super)
Ripped Dark Warrior Jeans: (Gear Type: Pants) (Rarity: Nice)
Spiky Dark Warrior Hood (C2+): (Gear Type: Accessory) (Rarity: Fantastic)
Invisi-Jacket (C3): (Gear Type: Shirt) (Rarity: Fantastic)
Dark Warrior Jeans (C1): (Gear Type: Pants) (Rarity: Super)