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{{EnemyTabs|tab1 = Bandit|tab2 = Bandit/Card}}
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{{EnemyTabs|tab1 = Bandit|tab2 = Steal|tab3 = Bandit/Gallery}}
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{{AS_Enemy|image1 = BanditCard.png
== '''Overview''' ==
 
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|base_hitpoints = 5
{{AS_Enemy|image1 = Bandit pic.png|base_hitpoints = 5|base_defense = 0|type = Humanoid|style = Tricky|encounter_location = [[Mapleburg Way]]
 
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|base_SP = 0/2
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|base_power = 1
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|base_defense = 0
 
|type = Humanoid|style = Tricky|encounter_location = [[Mapleburg Way]]
   
 
[[Mellow Meadows]]
 
[[Mellow Meadows]]
   
[[Hidden Woods]]|possible_drops = Bandit Cloak
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[[Hidden Woods]]|possible_drops = [[Bandit Cloak]]
   
Bandit Scarf
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[[Bandit Scarf]]
   
Brown Tanktop
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[[Brown Tanktop]]
   
Faded Black Jeans
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[[Faded Black Jeans]]
   
 
Bandit Card
 
Bandit Card
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({{C}}2) Pure Corruption Aura
 
({{C}}2) Pure Corruption Aura
   
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({{C}}3) Vibrant Corruption Aura}}
({{C}}3) Vibrant Corruption Aura}}The Bandit is the first enemy encountered in the game and can be encountered in several later areas too. They are the most basic form of enemies in the game.
 
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{{Quotation|An enemy that can be found all across the world. This annoying foe will try to steal your cents, but it can be dodged easily with a well-timed jump.}}
   
 
== '''Overview''' ==
Like all enemies, corrupted variants of Bandits can be encountered when the leader player is equal to the area level and appear more often the higher level they are.
 
 
'''The Bandit''' is the first enemy encountered in the game and can be encountered in several later areas too. They are the most basic form of enemies in the game.
   
 
Like all enemies, corrupted variants of Bandits can be encountered when the player is equal to the area level and appear more often the higher level they are.
== '''Skills''' ==
 
* '''[[Punch]]''' - Does 2 Damage and can be faked out. Dodgeable.
 
** Deals 4, 6, and 8 for each respective Corruption Level.
 
   
 
=== '''Skills''' ===
* '''[[Steal]]''' - Deals no Damage and steals 1-5 Cents. Dodgeable.
 
 
* '''[[Punch]] ({{SP}}0)''' - Does 2 Damage and can be faked out. Dodgeable.
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** '''({{C}}1)''' - Damage increased to {{POW}}4.
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** '''({{C}}2)''' - Damage increased to {{POW}}6.
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** '''({{C}}3)''' - Damage increased to {{POW}}8.
 
* '''[[Steal]] ({{SP}}0)''' - Deals no Damage and steals 1-5 Cents. Dodgeable.
 
* '''({{C}}2+) [[Savage Hit]] ({{SP}}2)''' - Deals {{POW}}10 Damage and inflicts Stun for two turns. Dodgeable. 
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** '''({{C}}3)''' - Damage increased to {{POW}}12.
 
* '''({{C}}3) [[Barrage]] ({{SP}}2)''' - Deals {{POW}}16 Damage with 8 hits total, first hit dealing 8 Damage and the rest dealing 1 Damage. Partially Dodgeable.
   
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=== '''Items''' ===
* '''[[Savage Hit]]''' - Deals 6 Damage and inflicts Stun for two turns. Dodgeable. ''( ''{{C}}''2+ Only )''
 
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As a humanoid enemy, the Bandit is capable of using items.
** Deals 8 and 10 Damage for Corruption Level 2 and 3.
 
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* '''[[Chicken Wing]]''' - Restores {{HP}}5 HP to itself or an ally.
* '''[[Barrage]]''' - Deals 9 Damage with 8 hits total, first hit dealing 2 Damage and the rest dealing 1 Damage. Partially Dodgeable. ''( ''{{C}}''3 Only )''
 
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* '''[[Juice]]''' - Grants {{SP}} [[Charge|Charging]]-1 for three turns.
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* '''[[Hot Sauce]]''' - Grants {{POWup}}[[Power Up]]-2 for three turns.
   
 
== '''Strategy''' ==
 
== '''Strategy''' ==
Fighting Bandits are mostly non-threats, but can prove to bit a struggle to new players learning the controls.
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Fighting Bandits is a relatively simple task, but they can be a bit of a struggle for new players learning the controls.
   
Bandits can appear in groups of one to four alongside other Bandits and later with Burglars in the Hidden Woods. As such, '''Fiery Explosion''' and '''Giant Crowbar''' are ideal for eliminating them quickly. Alternatively, [[Ice Armor|'''Ice Armor''']] can be used to completely negate any attack they throw.
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Bandits can appear in groups of one to four alongside other Bandits and later with Burglars in the [[Hidden Woods]]. They will occasionally use [[Hot Sauce]] and [[Chicken Wing]]s to stay in the fight, but their attacks are predictable and easy to dodge, making them good for new players to practice on. Multiple bandits can easily be dealt with using heavy area-of-effect skills such as '''[[Fiery Explosion]]''' or '''[[Giant Crowbar]]''' when they are learned later on in the game.
  +
 
Against {{C}}Corruption 1 Bandits, they are comparable to that of a [[Burglar]] in raw stats, with the difference being that Health is 10 rather than 7. '''[[Dull Rapier]]''' can finish it off on turn two. Barraging them is also an easy finish as they only have 1 defense at Corruption 1.
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Against {{C}}Corruption 3 Bandits, they gain '''[[Barrage]]''', a mostly unavoidable attack which can be a serious threat against even skilled players without at least 2 {{DEF}}Defense. Even if the initial blow can be dodged or blocked, the rest of the punches will still hit for high damage.
   
Against Corruption 1 Bandits, they are comparable to that of a [[Burglar]] in raw stats, with the difference being that Health is 10 rather than 7. '''Dull Rapier''' can finish it off on turn two. Against Corruption Level 3, they gain '''Barrage''', though it is mostly a non-threat and '''Dull Rapier''' is ideal for when they are alone.
 
 
== '''Trivia''' ==
 
== '''Trivia''' ==
* The Bandit is the only enemy that can go into water by following you into the waterfall.
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* The Bandit is the only enemy that can go into water by following you into the waterfall at [[Mapleburg Way]].
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__NOTOC__
 
[[Category:Enemy]]
 
[[Category:Enemy]]
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[[Category:Humanoid]]
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[[Category:Tricky]]

Revision as of 23:03, 18 June 2021

Enemy


An enemy that can be found all across the world. This annoying foe will try to steal your cents, but it can be dodged easily with a well-timed jump.

Overview

The Bandit is the first enemy encountered in the game and can be encountered in several later areas too. They are the most basic form of enemies in the game.

Like all enemies, corrupted variants of Bandits can be encountered when the player is equal to the area level and appear more often the higher level they are.

Skills

  • Punch (SP0) - Does 2 Damage and can be faked out. Dodgeable.
    • (Corruption1) - Damage increased to POW4.
    • (Corruption2) - Damage increased to POW6.
    • (Corruption3) - Damage increased to POW8.
  • Steal (SP0) - Deals no Damage and steals 1-5 Cents. Dodgeable.
  • (Corruption2+) Savage Hit (SP2) - Deals POW10 Damage and inflicts Stun for two turns. Dodgeable. 
    • (Corruption3) - Damage increased to POW12.
  • (Corruption3) Barrage (SP2) - Deals POW16 Damage with 8 hits total, first hit dealing 8 Damage and the rest dealing 1 Damage. Partially Dodgeable.

Items

As a humanoid enemy, the Bandit is capable of using items.

Strategy

Fighting Bandits is a relatively simple task, but they can be a bit of a struggle for new players learning the controls.

Bandits can appear in groups of one to four alongside other Bandits and later with Burglars in the Hidden Woods. They will occasionally use Hot Sauce and Chicken Wings to stay in the fight, but their attacks are predictable and easy to dodge, making them good for new players to practice on. Multiple bandits can easily be dealt with using heavy area-of-effect skills such as Fiery Explosion or Giant Crowbar when they are learned later on in the game.

Against CorruptionCorruption 1 Bandits, they are comparable to that of a Burglar in raw stats, with the difference being that Health is 10 rather than 7. Dull Rapier can finish it off on turn two. Barraging them is also an easy finish as they only have 1 defense at Corruption 1.

Against CorruptionCorruption 3 Bandits, they gain Barrage, a mostly unavoidable attack which can be a serious threat against even skilled players without at least 2 DEFDefense. Even if the initial blow can be dodged or blocked, the rest of the punches will still hit for high damage.

Trivia

  • The Bandit is the only enemy that can go into water by following you into the waterfall at Mapleburg Way.