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Broken Bones Status

Overview

BrokenBones.pngBroken Bones is a status inflicted by high damage, blunt skills by enemies.

It can only be inflicted onto players and it deals POW.pngDamage to them whenever they jump, regardless of DEF.pngDefense. The status stays until the player recovers at least HP.png1 Hitpoint or from drinking Milk. The amount of POW.pngDamage per jump is equal to the BrokenBones.pngBroken Bones severity. The severity of BrokenBones.pngBroken Bones can stack additively with additional inflictions of the status.

Sources

Source

Inflicted Status Duration Chance

Enemies

TheBanditKingCard.png The Bandit King
(Savage Steal)
BrokenBones.pngBroken Bones-1 N/A 1/2?
(75%)
TheBanditKingCard.png The Bandit King
(Giant Crowbar)
BrokenBones.pngBroken Bones-1 N/A 1/2?
(50%)
WraithCard.png Wraith
(Evil Impact)
BrokenBones.pngBroken Bones-1 N/A 1/2?
(50?%)
BedrockCard.png Bedrock
(Brutalize)
BrokenBones.pngBroken Bones-3 N/A 1/1
(100%)

Trivia

  • A common theme with skills that can inflict Broken Bones is that they are undodgeable or tricky to dodge (e.g. Wraith's Evil Impact and Bedrock's Brutalize is undodgeable and The Bandit King's Giant Crowbar can be faked out).
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