
Burn Status
Overview
Burn is a status effect inflicted by fire-based skills.
It deals Damage at the start of the player or enemy's turn, regardless of
Defense. The status lasts for a certain amount of turns until it dissipates by itself. The amount of
Damage each turn is equal to the
Burn severity.
The player or enemy will only be inflicted with the Burn status if they take
Damage from the skill inflicting it.
Sources
|
Inflicted Status | Duration | Chance | |
---|---|---|---|---|
| ||||
![]() |
Fire Claw | ![]() |
2 Turns | 1/1 (100%) |
![]() |
Fiery Explosion | ![]() |
3 Turns | 1/1 (100%) |
| ||||
![]() |
![]() (Fire Claw) |
![]() |
2 Turns | 1/1 (100%) |
![]() |
![]() (Fiery Explosion) |
![]() |
3 Turns | 1/1 (100%) |
![]() |
![]() (Fire Claw) |
![]() |
2 Turns | 1/1 (100%) |
![]() |
![]() (Fiery Explosion) |
![]() |
3 Turns | 1/1 (100%) |
Immune Enemies
![]() |
Golem | ![]() |
Bedrock |
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