Overview[]
The Dweller is a humanoid enemy strictly encountered in the Overgrown Grotto. They are humanoid cave-dwellers that have likely never seen the sun, causing their skin to appear bleached. They carry lanterns around in order to navigate the grotto.
Skills[]
- Punch (0) - Does 3 Damage to a single target. Dodgeable.
- Drain (2) - Casts a shadowy spell that deals 7 Damage and restores HP equal to half the damage dealt, rounded down. Undodgeable.
- Ghost Grab (0) - Summons a ghost and sends it forward, dealing 3 Damage and inflicting Stuck for two turns. Dodgeable, but it is better to block, for jumping will only rid the Stuck status. also blocking will still inflict the Stuck status.
- Shadow Arm (1) - Charges dark energy into its right arm, granting Power Up-5 and Weakness-1 for one turn.
- (2+) Fire Claw (1) - Deals 7 Damage to all enemies, inflicts Burn-1 for 2 turns and has 1 Defense Piercing. Dodgeable.
- (3) Purple Fiery Explosion (3) - Deals 12 Damage to all enemies; inflicts Burn-1 for 3 turns. Undodgeable.
Items[]
As a Humanoid enemy, the Dweller is capable of using items.
- Spectral Soda - Grants the Spectral status for two turns, making the recipient's body transparent and causing all attacks against it to miss while active. Each Dweller only carries 1 Spectral Soda and using Shoplift on Dwellers is the only way to acquire Spectral Soda.
- (2+) 3 Cheeseburgers - Heals 10 HP to itself or an ally.
- 1 Milk - Grants Charging-1 for 5 turns and also heals Broken Bones.
- (3) 2 BBQ Sauces Grants Defense Up-2 for three turns.
Stats[]
lvl. | POW. | DEF. | HP | SP | Cents | XP |
---|---|---|---|---|---|---|
0 | 2 | 0 | 16 | 1/6 | 5 | TBA |
1 | 4 | 1 | 21 | 2/8 | 8 | TBA |
2 | 6 | 2 | 26 | 3/10 | 11 | TBA |
3 | 8 | 3 | 36 | 4/12 | 15 | TBA |
Strategy[]
Be wary of their draining and incapacitating attacks as they are capable of dealing significant damage and prolonging the battle. Fortunately, their lack of Defense makes them highly susceptible to attacks like Barrage.
Dwellers should be taken down as soon as possible, but if they cannot be defeated on the first turn, your priority should be to use Shoplift in order to steal their Spectral Soda, preventing them from becoming immune to attacks for a period of time during the battle. By doing this there may be a chance that the Dweller will use Ghost Grab.
Against Corruption 1 Dwellers, they are not much of a threat then a non-corrupt. Though, they could be a serious problem when encountered with a Tangler, due to the fact that both enemies can inflict Stuck with Ghost Grab and Vine Trap.
Against Corruption 2+ Dwellers, this becomes significantly more challenging, as not only will they be less susceptible to Shoplift, they will have additional items that may end up being stolen instead of the Spectral Soda. They'll also gain Fire Claw and/or Fiery Explosion, making them more tougher to take down.
Trivia[]
- On Tier 7+ They would mostly likely be encountered with Tangler.
- Dweller's Ghost Grab is comparable to Tangler's Vine Trap, except Vine Trap inflicts Stuck for 1 turn, rather than 2 from Ghost Grab.
- A bug can occur with Dwellers that accompany another enemy, causing them to die shortly after being spawned into a battle.
Enemies | |
---|---|
Woodlands | Bandit - Daiseye - Lileye - Burglar - Tangler - Druid - Dweller - Fungeye - Golem |
Bosses | The Bandit King - Bedrock |
Events | Wraith - Snowman |