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Enemy


A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense.


Skills

  • Rock Toss(SP.png0) - Throws a rock at an enemy, dealing POW.png 4 Damage. Dodgeable.
    • (Corruption.png1) - Damage increased to POW.png6.
    • (Corruption.png2) - Damage increased to POW.png8.
    • (Corruption.png3) - Damage increased to POW.png10.
  • Earthquake(SP.png1) - At the start of each player's turn, deal 1POW.png Damage to all allies and enemies. Undodgeable.
    • Will always use '''Earthquake''' whenever it is not active.
    • Having at least DEF.png1 Defense will completely negate the effects of Earthquake.
  • Stone Guard(SP.png1) - The golem will guard, giving itself +4DefenseUp.png Defense for 1 turn.
  • Stone Arm (SP.png2) - Deals 6 Damage to one enemy and inflict -1Weakened.png Weakness for 3 turns. Undodgeable
  • (Corruption.png1) - Damage increased to POW.png8
  • (Corruption.png2) - Damage increased to POW.png10
  • (Corruption.png3) - Damage increased to POW.png12
  • Blocking will prevent the Weakened.pngWeakness status inflicted.


Strategy

It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either Stun.pngStun or Stuck.pngStuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as Evil Impact or Dull Rapier and the other uses Basic Archery or another High POW.pngDamage Skill.

Trivia

  • Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.
  • Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when corrupted.
  • it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
  • Golems can be considered as a harder tangler with having 1 more defense and different skills
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