Adventure Story Wiki
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
Line 41: Line 41:
 
** Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake.
 
** Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake.
   
  +
<br />
  +
  +
== Strategy ==
  +
It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either {{Stun}}Stun or {{Stuck}}Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as [[Evil Impact]] or [[Dull Rapier]] and the other uses [[Basic Archery]] or another High {{POW}}Damage Skill.
  +
<br />
  +
  +
== Trivia ==
  +
Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses.
  +
  +
Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when [[Corruption|corrupted]].
  +
  +
it is exceptionally rare to find a {{C}}Corruption 1 Golem while {{C}}Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
  +
  +
Golems can be considered as a harder tangler with having 1 more defense and different skills.
 
[[Category:Enemy]]
 
[[Category:Enemy]]
 
[[Category:Creature]]
 
[[Category:Creature]]

Revision as of 22:23, 26 February 2021


Enemy


A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense.

Overview

Golems are creatures made of living stone, located in the Druid Grove. They were created by Druids to fulfill an unknown agenda. When within range, they'll attempt to hit players with a rock toss, initiating a battle when hit.

Skills

  • Rock throw (SP0) - Deals POW4 Damage to one enemy. dodgeable
    • (Corruption1) - Damage increased to POW6.
    • (Corruption2) - Damage increased to POW8.
    • (Corruption3) - Damage increased to POW10.
  • Stone Arm (SP2) - Deals POW6 Damage to one enemy and inflict Weakened-1 Weakness for 3 turns. Undodgeable.
    • (Corruption1) - Damage increased to POW8.
    • (Corruption2) - Damage increased to POW10.
    • (Corruption3) - Damage increased to POW12.
    • Blocking will prevent the Weakened Weakness status inflicted.
  • Stone Guard (SP1) - Imbues self with DefenseUp+4 Defense for one turn.
  • Earthquake (SP1) - At the start of each player's turn, deal POW1 Damage to all allies and enemies. Undodgeable.
    • Will always use Earthquake whenever it is not active.
    • Having at least DEF1 Defense will completely negate the effects of Earthquake.


Strategy

It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either StunStun or StuckStuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as Evil Impact or Dull Rapier and the other uses Basic Archery or another High POWDamage Skill.

Trivia

Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.

Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when corrupted.

it is exceptionally rare to find a CorruptionCorruption 1 Golem while CorruptionCorruption 2 and 3 Golems are easier to find, this may vary on the players luck.

Golems can be considered as a harder tangler with having 1 more defense and different skills.