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** Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake. |
** Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake. |
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+ | <br /> |
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+ | == Strategy == |
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+ | It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either {{Stun}}Stun or {{Stuck}}Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as [[Evil Impact]] or [[Dull Rapier]] and the other uses [[Basic Archery]] or another High {{POW}}Damage Skill. |
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+ | <br /> |
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+ | == Trivia == |
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+ | Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses. |
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+ | Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when [[Corruption|corrupted]]. |
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+ | it is exceptionally rare to find a {{C}}Corruption 1 Golem while {{C}}Corruption 2 and 3 Golems are easier to find, this may vary on the players luck. |
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+ | |||
+ | Golems can be considered as a harder tangler with having 1 more defense and different skills. |
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[[Category:Enemy]] |
[[Category:Enemy]] |
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[[Category:Creature]] |
[[Category:Creature]] |
Revision as of 22:23, 26 February 2021
Overview
Golems are creatures made of living stone, located in the Druid Grove. They were created by Druids to fulfill an unknown agenda. When within range, they'll attempt to hit players with a rock toss, initiating a battle when hit.
Skills
- Rock throw (0) - Deals 4 Damage to one enemy. dodgeable
- Stone Arm (2) - Deals 6 Damage to one enemy and inflict -1 Weakness for 3 turns. Undodgeable.
- (1) - Damage increased to 8.
- (2) - Damage increased to 10.
- (3) - Damage increased to 12.
- Blocking will prevent the Weakness status inflicted.
- Earthquake (1) - At the start of each player's turn, deal 1 Damage to all allies and enemies. Undodgeable.
Strategy
It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either Stun or Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as Evil Impact or Dull Rapier and the other uses Basic Archery or another High Damage Skill.
Trivia
Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.
Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when corrupted.
it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
Golems can be considered as a harder tangler with having 1 more defense and different skills.