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{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}}
 
{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}}
{{AS_Enemy|image1 = |base_hitpoints = Your mom|base_defense = your baby boom|base_power = your dad|type = Alien|style = Rapiest|status_immunity = damage|possible_drops = cookies|encounter_location = golem grove|base_SP = 8/2}}
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{{AS_Enemy|image1 = GolemCard.png|base_hitpoints = 12|base_defense = 3|base_power = 4|type = Creature|style = Bruiser|status_immunity = {{Shock}}[[Shock]]
{{Quotation|A rock monster created and controlled by the Druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense.}}
 
   
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{{Poison}}[[Poison]]
== '''Overview''' ==
 
'''Golems''' are creatures made of living stone, located in the [[Druid Grove]]. They were created by [[Druid]]s to fulfill an unknown agenda. When within range, they'll attempt to hit players with a rock toss, initiating a battle when hit.
 
   
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{{Burn}}[[Burn]]|possible_drops = Golem Gauntlets
== '''Skills''' ==
 
* '''Rock Toss ({{SP}}0)''' - Deals {{POW}}4 Damage to one enemy. Dodgeable.
 
** '''({{C}}1)''' - Damage increased to {{POW}}6.
 
** '''({{C}}2)''' - Damage increased to {{POW}}8.
 
** '''({{C}}3)''' - Damage increased to {{POW}}10.
 
* '''[[Stone Arm]] ({{SP}}2)''' - Deals {{POW}}6 Damage to one enemy and inflict {{DEFdown}}[[Weakness]]-1 for 3 turns. Undodgeable.
 
** [[Action Commands|Blocking]] will prevent the {{DEFdown}}[[Weakness]] status inflicted.
 
** '''({{C}}1)''' - Damage increased to {{POW}}8.
 
** '''({{C}}2)''' - Damage increased to {{POW}}10.
 
** '''({{C}}3)''' - Damage increased to {{POW}}12.
 
* '''Stone Guard ({{SP}}1)''' - Imbues self with {{DEFup}} +4 Defense for one turn.
 
* '''Earthquake ({{SP}}1)''' - At the start of each player's turn, deal {{POW}}1 Damage to all allies and enemies. Undodgeable.
 
** Will always use '''Earthquake''' whenever it is not active.
 
** Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake.
 
   
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Golem Aura
== '''Strategy''' ==
 
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* It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either {{Stun}}Stun or {{Stuck}}Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as [[Evil Impact]] or [[Dull Rapier]] and the other uses [[Basic Archery]] or another High {{POW}}Damage Skill.
 
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Basic Golem Card
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[C2+] Corrupt Golem Aura
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[C2+] Corrupt Golem Gauntlets
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[C1] Faint Corrupt Aura
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[C2] Pure Corruption Aura
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[C3] Vibrant Corruption Aura|encounter_location = Druid Grove|base_SP = 2/8|title1=Golem}}
 
{{Quotation|A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense. }}
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<br />
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== Skills ==
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*'''Rock Toss({{SP}}0)''' - Throws a rock at an enemy, dealing {{POW}} 4 Damage. Dodgeable.
 
**'''('''{{C}}'''1)''' - Damage increased to {{POW}}6.
 
**'''('''{{C}}'''2)''' - Damage increased to {{POW}}8.
 
**'''('''{{C}}'''3)''' - Damage increased to {{POW}}10.
 
*'''Earthquake({{SP}}1)''' - At the start of each player's turn, deal 1{{POW}} Damage to all allies and enemies. Undodgeable.
 
**Will always use <nowiki>'''Earthquake'''</nowiki> whenever it is not active.
 
**Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake.
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*'''Stone Guard({{SP}}1)''' - The golem will guard, giving itself +4{{DEFup}} Defense for 1 turn.
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*'''Stone Arm ({{SP}}2)''' - Deals 6 Damage to one enemy and inflict -1{{DEFdown}} Weakness for 3 turns. Undodgeable
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*'''('''[[File:Corruption.png]]'''1)''' - Damage increased to [[File:POW.png|22x22px]]8
 
*'''('''[[File:Corruption.png]]'''2)''' - Damage increased to [[File:POW.png|22x22px]]10
 
*'''('''[[File:Corruption.png]]'''3)''' - Damage increased to [[File:POW.png|22x22px]]12
 
*[[Action Commands|Blocking]] will prevent the {{DEFdown}}[[Weakness]] status inflicted.
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<br />
 
== Strategy ==
 
It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either {{Stun}}Stun or {{Stuck}}Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as [[Evil Impact]] or [[Dull Rapier]] and the other uses [[Basic Archery]] or another High {{POW}}Damage Skill.<br />
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== Trivia ==
   
== '''Trivia''' ==
 
 
* Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses.
 
* Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses.
 
* Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when [[Corruption|corrupted]].
 
* Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when [[Corruption|corrupted]].
* it is exceptionally rare to find a {{C}}Corruption 1 Golem while {{C}}Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
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* it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
* Golems can be considered as a harder tangler with having 1 more defense and different skills.
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* Golems can be considered as a harder tangler with having 1 more defense and different skills
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{{EnemyNav}}
* Golems had 5 power, but it was nerfed to 4 power.
 
 
[[Category:Enemy]]
 
[[Category:Enemy]]
 
[[Category:Creature]]
 
[[Category:Creature]]

Revision as of 06:00, 9 November 2021


Enemy


A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense.


Skills

  • Rock Toss(SP0) - Throws a rock at an enemy, dealing POW 4 Damage. Dodgeable.
    • (Corruption1) - Damage increased to POW6.
    • (Corruption2) - Damage increased to POW8.
    • (Corruption3) - Damage increased to POW10.
  • Earthquake(SP1) - At the start of each player's turn, deal 1POW Damage to all allies and enemies. Undodgeable.
    • Will always use '''Earthquake''' whenever it is not active.
    • Having at least DEF1 Defense will completely negate the effects of Earthquake.
  • Stone Guard(SP1) - The golem will guard, giving itself +4DefenseUp Defense for 1 turn.
  • Stone Arm (SP2) - Deals 6 Damage to one enemy and inflict -1Weakened Weakness for 3 turns. Undodgeable
  • (Corruption1) - Damage increased to POW8
  • (Corruption2) - Damage increased to POW10
  • (Corruption3) - Damage increased to POW12
  • Blocking will prevent the WeakenedWeakness status inflicted.


Strategy

It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either StunStun or StuckStuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as Evil Impact or Dull Rapier and the other uses Basic Archery or another High POWDamage Skill.

Trivia

  • Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.
  • Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when corrupted.
  • it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
  • Golems can be considered as a harder tangler with having 1 more defense and different skills
Enemies
Woodlands Bandit-2 Bandit - Daiseye-2 Daiseye - Lileye-2 Lileye - Burglar-2 Burglar - Tangler-2 Tangler - Druid-2 Druid - Dweller-2 Dweller - Fungeye-2 Fungeye - Golem-2 Golem
Bosses Thebanditking-2 The Bandit King - Bedrock-2 Bedrock
Events Wraith-2 Wraith - Snowman-2 Snowman