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{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}} |
{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}} |
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− | {{AS_Enemy|image1 = |base_hitpoints = |
+ | {{AS_Enemy|image1 = GolemCard.png|base_hitpoints = 12|base_defense = 3|base_power = 4|type = Creature|style = Bruiser|status_immunity = {{Shock}}[[Shock]] |
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+ | {{Poison}}[[Poison]] |
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− | == '''Overview''' == |
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− | '''Golems''' are creatures made of living stone, located in the [[Druid Grove]]. They were created by [[Druid]]s to fulfill an unknown agenda. When within range, they'll attempt to hit players with a rock toss, initiating a battle when hit. |
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+ | {{Burn}}[[Burn]]|possible_drops = Golem Gauntlets |
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+ | Golem Aura |
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+ | Basic Golem Card |
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+ | [C2+] Corrupt Golem Aura |
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+ | [C2+] Corrupt Golem Gauntlets |
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+ | [C1] Faint Corrupt Aura |
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+ | [C2] Pure Corruption Aura |
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+ | [C3] Vibrant Corruption Aura|encounter_location = Druid Grove|base_SP = 2/8|title1=Golem}} |
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+ | <br /> |
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+ | <br /> |
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⚫ | It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either {{Stun}}Stun or {{Stuck}}Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as [[Evil Impact]] or [[Dull Rapier]] and the other uses [[Basic Archery]] or another High {{POW}}Damage Skill.<br /> |
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* Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses. |
* Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses. |
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* Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when [[Corruption|corrupted]]. |
* Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when [[Corruption|corrupted]]. |
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− | * it is exceptionally rare to find a |
+ | * it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck. |
− | * Golems can be considered as a harder tangler with having 1 more defense and different skills |
+ | * Golems can be considered as a harder tangler with having 1 more defense and different skills |
+ | {{EnemyNav}} |
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− | * Golems had 5 power, but it was nerfed to 4 power. |
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[[Category:Enemy]] |
[[Category:Enemy]] |
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[[Category:Creature]] |
[[Category:Creature]] |
Revision as of 06:00, 9 November 2021
“A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense. ”
Skills
- Rock Toss(0) - Throws a rock at an enemy, dealing 4 Damage. Dodgeable.
- Earthquake(1) - At the start of each player's turn, deal 1 Damage to all allies and enemies. Undodgeable.
- (1) - Damage increased to 8
- (2) - Damage increased to 10
- (3) - Damage increased to 12
- Blocking will prevent the Weakness status inflicted.
Strategy
It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either Stun or Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as Evil Impact or Dull Rapier and the other uses Basic Archery or another High Damage Skill.
Trivia
- Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.
- Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when corrupted.
- it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
- Golems can be considered as a harder tangler with having 1 more defense and different skills
Enemies | |
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Woodlands | Bandit - Daiseye - Lileye - Burglar - Tangler - Druid - Dweller - Fungeye - Golem |
Bosses | The Bandit King - Bedrock |
Events | Wraith - Snowman |