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{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}} |
{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}} |
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− | {{AS_Enemy|image1 = GolemCard.png|base_hitpoints = 12|base_defense = 3|base_power = 4|type = Creature|style = Bruiser|status_immunity = {{ |
+ | {{AS_Enemy|image1 = GolemCard.png|base_hitpoints = 12|base_defense = 3|base_power = 4|type = Creature|style = Bruiser|status_immunity = {{Shock}}[[Shock]] |
− | {{ |
+ | {{Poison}}[[Poison]] |
− | {{ |
+ | {{Burn}}[[Burn]]|possible_drops = Golem Gauntlets |
+ | |||
+ | Golem Aura |
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Basic Golem Card |
Basic Golem Card |
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− | + | [C2+] Corrupt Golem Aura |
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− | + | [C2+] Corrupt Golem Gauntlets |
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− | + | [C1] Faint Corrupt Aura |
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− | + | [C2] Pure Corruption Aura |
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− | + | [C3] Vibrant Corruption Aura|encounter_location = Druid Grove|base_SP = 2/8|title1=Golem}} |
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{{Quotation|A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense. }} |
{{Quotation|A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense. }} |
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+ | |||
− | == '''Overview''' == |
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+ | <br /> |
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− | '''Golems''' are creatures made of living stone, located in the [[Druid Grove]]. They were created by [[Druid]]s to fulfill an unknown agenda. When within range, they'll attempt to hit players with a rock toss, initiating a battle when hit. <br /> |
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== Skills == |
== Skills == |
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− | *'''Rock |
+ | *'''Rock Toss({{SP}}0)''' - Throws a rock at an enemy, dealing {{POW}} 4 Damage. Dodgeable. |
− | *''' |
+ | **'''('''{{C}}'''1)''' - Damage increased to {{POW}}6. |
+ | **'''('''{{C}}'''2)''' - Damage increased to {{POW}}8. |
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+ | **'''('''{{C}}'''3)''' - Damage increased to {{POW}}10. |
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+ | *'''Earthquake({{SP}}1)''' - At the start of each player's turn, deal 1{{POW}} Damage to all allies and enemies. Undodgeable. |
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+ | **Will always use <nowiki>'''Earthquake'''</nowiki> whenever it is not active. |
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+ | **Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake. |
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+ | |||
+ | *'''Stone Guard({{SP}}1)''' - The golem will guard, giving itself +4{{DEFup}} Defense for 1 turn. |
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+ | |||
+ | *'''Stone Arm ({{SP}}2)''' - Deals 6 Damage to one enemy and inflict -1{{DEFdown}} Weakness for 3 turns. Undodgeable |
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+ | |||
+ | *'''('''[[File:Corruption.png]]'''1)''' - Damage increased to [[File:POW.png|22x22px]]8 |
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+ | *'''('''[[File:Corruption.png]]'''2)''' - Damage increased to [[File:POW.png|22x22px]]10 |
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+ | *'''('''[[File:Corruption.png]]'''3)''' - Damage increased to [[File:POW.png|22x22px]]12 |
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+ | *[[Action Commands|Blocking]] will prevent the {{DEFdown}}[[Weakness]] status inflicted. |
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+ | |||
+ | <br /> |
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+ | == Strategy == |
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+ | It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either {{Stun}}Stun or {{Stuck}}Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as [[Evil Impact]] or [[Dull Rapier]] and the other uses [[Basic Archery]] or another High {{POW}}Damage Skill.<br /> |
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+ | == Trivia == |
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− | *'''Stone Guard ({{SP}}1)''' - |
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− | *'''Earthquake ({{SP}}1)''' - Creates a shockwave that will deal {{POW}}1 damage each turn to everyone until the battle ends. |
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+ | * Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses. |
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+ | * Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when [[Corruption|corrupted]]. |
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+ | * it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck. |
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+ | * Golems can be considered as a harder tangler with having 1 more defense and different skills |
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+ | {{EnemyNav}} |
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[[Category:Enemy]] |
[[Category:Enemy]] |
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[[Category:Creature]] |
[[Category:Creature]] |
Revision as of 06:00, 9 November 2021
“A rock monster created and controlled by the druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense. ”
Skills
- Rock Toss(0) - Throws a rock at an enemy, dealing 4 Damage. Dodgeable.
- Earthquake(1) - At the start of each player's turn, deal 1 Damage to all allies and enemies. Undodgeable.
- (1) - Damage increased to 8
- (2) - Damage increased to 10
- (3) - Damage increased to 12
- Blocking will prevent the Weakness status inflicted.
Strategy
It's possible to kill Golems in 2 turns and not have Earthquake in the battle by using a skill that will inflict either Stun or Stuck such as Savage Hit or Vine Trap. Then have one player use a high damage skill such as Evil Impact or Dull Rapier and the other uses Basic Archery or another High Damage Skill.
Trivia
- Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.
- Golems are the only enemies in the game to not be a boss or mini-boss, and not get any new skills when corrupted.
- it is exceptionally rare to find a Corruption 1 Golem while Corruption 2 and 3 Golems are easier to find, this may vary on the players luck.
- Golems can be considered as a harder tangler with having 1 more defense and different skills
Enemies | |
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Woodlands | Bandit - Daiseye - Lileye - Burglar - Tangler - Druid - Dweller - Fungeye - Golem |
Bosses | The Bandit King - Bedrock |
Events | Wraith - Snowman |