Adventure Story Wiki
Register
(+Navbox.)
mNo edit summary
Tag: Visual edit
 
(93 intermediate revisions by 31 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}}
 
{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}}
  +
{{AS_Enemy|image1 = GolemCard.png|base_hitpoints = 12|base_defense = 3|base_power = 4|type = Creature|style = Bruiser|status_immunity = *{{Shock}}[[Shock]]
{{AS_Enemy|image1 = {{#tag:tabber|Normal =[[File:GolemCard.png]]{{!}}-{{!}}Corrupted 1 = [[File:Missing Picture.png]]{{!}}-{{!}}Corrupted 2 = [[File:C2 golem.png]]{{!}}-{{!}}Corrupted 3 =[[File:C3 golem earthquake.png]]}}
 
  +
*{{Poison}}[[Poison]]
|base_hitpoints = 12
 
  +
*{{Burn}}[[Burn]]|possible_drops = *[[File:Gear.png|link=:Category:Gear|22px]][[Golem Gauntlets]]
|base_SP = 2/8
 
  +
*[[File:Gear.png|link=:Category:Gear|22px]][[Golem Aura]]
|base_power = 5
 
 
*{{Card}} Basic Golem Card
|base_defense = 3
 
 
*({{C}}1)[[File:Gear.png|link=:Category:Gear|22px]][[Faint Corruption Aura]]
|type = Creature|style = Bruiser|status_immunity = {{Burn}}[[Burn]]
 
 
*({{C}}2)[[File:Gear.png|link=:Category:Gear|22px]][[Pure Corruption Aura]]
  +
*({{C}}3)[[File:Gear.png|link=:Category:Gear|22px]][[Vibrant Corruption Aura]]
  +
*({{C}}2+)[[File:Gear.png|link=:Category:Gear|22px]][[Golem Aura|Corrupted Golem Aura]]
  +
*({{C}}2+)[[File:Gear.png|link=:Category:Gear|22px]][[Golem Gauntlets|Corrupted Golem Gauntlets]]|encounter_location = *[[Druid Grove]]
  +
*[[Overgrown Grotto]]|base_SP = 2/8|title1=Golem}}
 
{{Quotation|A rock monster created and controlled by the Druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense.}}
   
 
== '''Overview''' ==
{{Shock}}[[Shock]]
 
  +
'''Golems''' are creatures encountered inside of [[Druid Grove]] that were made, and are controlled by the [[Druid|Druids]]. They are entirely made of stone, meaning they start off with high {{DEF}}Defense, and are innately immune to certain [[:Category:Status|Statuses]]. This makes them tougher to take down.
   
 
== '''Skills''' ==
{{Poison}}[[Poison]]|possible_drops = [[Golem Aura]]
 
 
*'''Rock Toss({{SP}}0)''' - Throws a rock at an enemy, dealing {{POW}}4 Damage. Dodgeable.
 
**'''({{C}}1)''' - Damage increased to {{POW}}6.
 
**'''({{C}}2)''' - Damage increased to {{POW}}8.
 
**'''({{C}}3)''' - Damage increased to {{POW}}10.
  +
**Becomes Purple Rock Toss at {{C}}Corruption 3.
 
*'''Earthquake({{SP}}1)''' - At the start of each player's turn, deal {{POW}}1 Damage to all allies and enemies. Undodgeable.
 
**Will always use '''Earthquake''' whenever it is not active.
 
**Having at least {{DEF}}1 Defense will completely negate the effects of '''Earthquake'''.
  +
**{{POW}}Damage does not scale with {{C}}Corruption level.
   
 
*'''Stone Guard({{SP}}1)''' - The golem will guard itself, giving itself +4{{DEFup}} Defense for 1 turn.
[[Golem Gauntlets]]
 
   
 
*'''Stone Arm ({{SP}}2)''' - Deals {{POW}}6 Damage to one enemy and inflict -1{{DEFdown}} [[Weakness]] for 3 turns. Undodgeable.
Basic Golem Card
 
 
**'''({{C}}1)''' - Damage increased to {{POW}}8
 
**'''({{C}}2)''' - Damage increased to {{POW}}10
  +
**Becomes Black Stone Arm At {{C}}Corruption 2.
 
**'''({{C}}3)''' - Damage increased to {{POW}}12
  +
**Becomes Purple Stone Arm with red spikes at {{C}}Corruption 3.
 
**[[Action Commands|Blocking]] will prevent the {{DEFdown}}[[Weakness]] status inflicted.
   
  +
== '''Stats''' ==
({{C}}2+) [[Corrupted Golem Aura]]
 
  +
{| class="article-table sortable" style="text-align:center;"
 
  +
! scope="col" style="background: #337800; border-radius:9px 0px 0px 0px; style=" text-align:center; " | {{C}}<span style="color:#fff;">lvl.</span>
({{C}}2+) [[Corrupted Golem Gauntlets]]
 
  +
! scope="col" style="background: #337800; style=" text-align:center;" |{{POW}}<span style="color:#fff;">POW.</span>
 
  +
! scope="col" style="background: #337800; style=" text-align:center;" |{{DEF}}<span style="color:#fff;">DEF.</span>
({{C}}1) [[Faint Corruption Aura]]
 
  +
! scope="col" style="background: #337800; style=" text-align:center;" |{{HP}}<span style="color:#fff;">HP</span>
 
  +
! scope="col" style="background: #337800; style=" text-align:center;" |{{SP}}<span style="color:#fff;">SP</span>
({{C}}2) [[Pure Corruption Aura]]
 
  +
! scope="col" style="background: #337800; style=" text-align:center;" |{{Cent}}<span style="color:#fff;">Cents</span>
 
  +
! scope="col" style="background: #337800; border-radius:0px 9px 0px 0px; style=" text-align:center;" |{{XP}}<span style="color:#fff;">XP</span>
({{C}}3) [[Vibrant Corruption Aura]]|encounter_location = [[Druid Grove]]}}
 
  +
|-
{{Quotation|A rock monster created and controlled by the Druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense.}}
 
  +
|0
 
  +
|4
== '''Overview''' ==
 
  +
|3
'''Golems''' are creatures made of living stone, located in the [[Druid Grove]]. They were created by [[Druid]]s to fulfill an unknown agenda. When within range, they'll attempt to hit players with a rock toss, initiating a battle when hit.
 
  +
|12
 
  +
|2/8
== '''Skills''' ==
 
  +
|5
* '''Rock Toss ({{SP}}0)''' - Deals {{POW}}4 Damage to one enemy. Dodgeable.
 
  +
|10
** '''({{C}}1)''' - Damage increased to {{POW}}6.
 
  +
|-
** '''({{C}}2)''' - Damage increased to {{POW}}8.
 
  +
|1
** '''({{C}}3)''' - Damage increased to {{POW}}10.
 
  +
|6
* '''[[Stone Arm]] ({{SP}}2)''' - Deals {{POW}}6 Damage to one enemy and inflict {{DEFdown}}[[Weakness]]-1 for 3 turns. Undodgeable.
 
  +
|4
** [[Action Commands|Blocking]] will prevent the {{DEFdown}}[[Weakness]] status inflicted.
 
  +
|17
** '''({{C}}1)''' - Damage increased to {{POW}}8.
 
  +
|3/10
** '''({{C}}2)''' - Damage increased to {{POW}}10.
 
  +
|7
** '''({{C}}3)''' - Damage increased to {{POW}}12.
 
  +
|16
* '''Stone Guard ({{SP}}1)''' - Imbues self with {{DEFup}} +4 Defense for one turn.
 
  +
|-
* '''Earthquake ({{SP}}1)''' - At the start of each player's turn, deal {{POW}}1 Damage to all allies and enemies. Undodgeable.
 
  +
|2
** Will always use '''Earthquake''' whenever it is not active.
 
  +
|8
** Having at least {{DEF}}1 Defense will completely negate the effects of Earthquake.
 
  +
|5
  +
|22
  +
|4/12
  +
|11
  +
|23
  +
|-
  +
|3
  +
|10
  +
|6
  +
|32
  +
|5/14
  +
|15
  +
|30
  +
|-
  +
|}
   
 
== '''Strategy''' ==
 
== '''Strategy''' ==
  +
When going up against Golems, keep in mind they not only have {{DEF}}3, which makes them harder to damage properly, they're also immune to the Damage Over Time statuses, meaning [[Poison Spray]] isn't an effective strategy against them.
Use '''[[Dull Rapier]]''' to deal the most damage. If you have '''[[Stone Arm]]''', then use this on a {{C}}Corrupt 1+ Golem ('''Tough Stone Arm''' is good for uncorrupted Golems).
 
 
Golems are immune to {{Poison}}[[Poison]], {{Burn}}[[Burn]], and {{Shock}}[[Shock]], rendering skills such as '''[[Lightning Spear]]''' as poor options compared to their pure damage counterparts. However, Golems are not immune to {{Stun}}[[Stun]] and {{Stuck}}[[Stuck]], unless provided immunity by {{C}}Corruption 2+.
 
   
  +
Your best bet for dealing with Golems are single-target Skills, like [[Stone Arm]], [[Dull Rapier]], [[Evil Impact]] and [[Drain]], most of which can be obtained before stepping into [[Druid Grove]] (With the exception of Stone Arm.) though you might have to grind to MAX level (15) before you can hunt down [[Dweller|Dwellers]] for [[Drain]]. However, [[Evil Impact]] requires you or a friend to have [[File:WraithPower.png|link=Wraith Power|22px]] [[Wraith Power]], so you can hunt down [[Wraith|Wraiths]].
It is recommended to use a HP or SP restoring item or an effect inducing item when a Golem uses Armor Up as attacking will do low damage without any value.
 
   
The same tactic can be used against {{C}}Corrupted Golems up until {{C}}Corruption 3 Golems, where '''Stone Arm''' (preferably '''Stunning''') is a necessity due to high defense. If it's not an option, '''[[Stunning Evil Impact|Evil Impact]]''' has a better {{SP}}SP to {{POW}}Damage ratio than '''[[Dull Rapier]]'''.
+
{{C}}Corrupted '''Golems''', especially {{C}}2+ have a high amount of {{DEF}}Defense. And due to that, it's best to use the skills mentioned above, being [[Stone Arm]], [[Dull Rapier]], [[Evil Impact]] and [[Drain]].
  +
*{{C}}Corruption 2 having 5 {{DEF}}Defense, and {{C}}Corruption 3 having 6 {{DEF}}Defense.
   
== '''Trivia''' ==
+
== '''Trivia'''==
*Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses.
+
* Currently, '''Golems''' and [[Bedrock]] are the only enemies to have an innate immunity to statuses.
*Golems are the only enemies in the game to not be a boss or mini boss, and not get any new skills when [[Corruption|corrupted]].
+
* '''Golems''' are the only enemy in the game to not be a boss nor mini-boss, and not get any new skills when {{C}}[[Corruption|Corrupted]].
  +
* '''Golem''' is one of the three enemies to have Immunities, the others are [[The Bandit King]] and [[Bedrock]].
  +
* {{C}}Corruption 2+ '''Golems''' are generally hard to find, seeing as you can only find Golems in the [[Druid Grove]], which you can't boost corrupt rates through overleveling, [[Challenge Power]] or [[Gear Soda]].
  +
** An easier way to find {{C}}Corruption 2+ Golems is to head to [[Overgrown Grotto]], and around tier 8+ {{C}}Corruption 2+ '''Golems''' would start spawning, until reaching tier 10+.
  +
*** It's recommended to bring a friend or two along if you plan to go through tier 8, as higher tier dungeons can prove to be quite difficult if not properly prepared for.
  +
* '''Golem''', alongside with [[Fungeye]], [[The Bandit King]] and [[Bedrock]] have the most {{POW}}[[Power Up|Power]] as a non-corrupted enemy being 4.
  +
* '''Golem''' is one of the few [[:Category:Enemy|enemies]] whose base [[:Category:Skills|skill]] deals the same {{POW}}Damage as their {{POW}}Power (For example, if '''Golem''' has 4 {{POW}}Power, Rock Toss will deal 4 {{POW}}Damage). The other enemies are [[Daiseye]], [[Lileye]], [[Fungeye]] and [[Tangler]].
  +
* A bug exists that causes '''Golems''' to skip their Earthquake Skill whenever they spend SP{{SP}} on it, abruptly going to the next enemy. This is possibly caused by two players entering a '''Golem''' battle, then the first player running.
  +
**As a result, the affected '''Golems''' will always alternate between a successful Rock Throw and a skipped Earthquake, never using their other skills.
 
{{EnemyNav}}
 
{{EnemyNav}}
__NOTOC__
 
 
[[Category:Enemy]]
 
[[Category:Enemy]]
 
[[Category:Creature]]
 
[[Category:Creature]]

Latest revision as of 22:02, 10 October 2023

Enemy


A rock monster created and controlled by the Druids to fulfill an unknown agenda. They are completely made out of stone, giving them lots of natural defense.

Overview

Golems are creatures encountered inside of Druid Grove that were made, and are controlled by the Druids. They are entirely made of stone, meaning they start off with high DEFDefense, and are innately immune to certain Statuses. This makes them tougher to take down.

Skills

  • Rock Toss(SP0) - Throws a rock at an enemy, dealing POW4 Damage. Dodgeable.
    • (Corruption1) - Damage increased to POW6.
    • (Corruption2) - Damage increased to POW8.
    • (Corruption3) - Damage increased to POW10.
    • Becomes Purple Rock Toss at CorruptionCorruption 3.
  • Earthquake(SP1) - At the start of each player's turn, deal POW1 Damage to all allies and enemies. Undodgeable.
    • Will always use Earthquake whenever it is not active.
    • Having at least DEF1 Defense will completely negate the effects of Earthquake.
    • POWDamage does not scale with CorruptionCorruption level.
  • Stone Guard(SP1) - The golem will guard itself, giving itself +4DefenseUp Defense for 1 turn.
  • Stone Arm (SP2) - Deals POW6 Damage to one enemy and inflict -1Weakened Weakness for 3 turns. Undodgeable.
    • (Corruption1) - Damage increased to POW8
    • (Corruption2) - Damage increased to POW10
    • Becomes Black Stone Arm At CorruptionCorruption 2.
    • (Corruption3) - Damage increased to POW12
    • Becomes Purple Stone Arm with red spikes at CorruptionCorruption 3.
    • Blocking will prevent the WeakenedWeakness status inflicted.

Stats

Corruptionlvl. POWPOW. DEFDEF. HPHP SPSP CentCents XPPowerXP
0 4 3 12 2/8 5 10
1 6 4 17 3/10 7 16
2 8 5 22 4/12 11 23
3 10 6 32 5/14 15 30

Strategy

When going up against Golems, keep in mind they not only have DEF3, which makes them harder to damage properly, they're also immune to the Damage Over Time statuses, meaning Poison Spray isn't an effective strategy against them.

Your best bet for dealing with Golems are single-target Skills, like Stone Arm, Dull Rapier, Evil Impact and Drain, most of which can be obtained before stepping into Druid Grove (With the exception of Stone Arm.) though you might have to grind to MAX level (15) before you can hunt down Dwellers for Drain. However, Evil Impact requires you or a friend to have WraithPower Wraith Power, so you can hunt down Wraiths.

CorruptionCorrupted Golems, especially Corruption2+ have a high amount of DEFDefense. And due to that, it's best to use the skills mentioned above, being Stone Arm, Dull Rapier, Evil Impact and Drain.

  • CorruptionCorruption 2 having 5 DEFDefense, and CorruptionCorruption 3 having 6 DEFDefense.

Trivia

  • Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.
  • Golems are the only enemy in the game to not be a boss nor mini-boss, and not get any new skills when CorruptionCorrupted.
  • Golem is one of the three enemies to have Immunities, the others are The Bandit King and Bedrock.
  • CorruptionCorruption 2+ Golems are generally hard to find, seeing as you can only find Golems in the Druid Grove, which you can't boost corrupt rates through overleveling, Challenge Power or Gear Soda.
    • An easier way to find CorruptionCorruption 2+ Golems is to head to Overgrown Grotto, and around tier 8+ CorruptionCorruption 2+ Golems would start spawning, until reaching tier 10+.
      • It's recommended to bring a friend or two along if you plan to go through tier 8, as higher tier dungeons can prove to be quite difficult if not properly prepared for.
  • Golem, alongside with Fungeye, The Bandit King and Bedrock have the most POWPower as a non-corrupted enemy being 4.
  • Golem is one of the few enemies whose base skill deals the same POWDamage as their POWPower (For example, if Golem has 4 POWPower, Rock Toss will deal 4 POWDamage). The other enemies are Daiseye, Lileye, Fungeye and Tangler.
  • A bug exists that causes Golems to skip their Earthquake Skill whenever they spend SPSP on it, abruptly going to the next enemy. This is possibly caused by two players entering a Golem battle, then the first player running.
    • As a result, the affected Golems will always alternate between a successful Rock Throw and a skipped Earthquake, never using their other skills.
Enemies
Woodlands Bandit-2 Bandit - Daiseye-2 Daiseye - Lileye-2 Lileye - Burglar-2 Burglar - Tangler-2 Tangler - Druid-2 Druid - Dweller-2 Dweller - Fungeye-2 Fungeye - Golem-2 Golem
Bosses Thebanditking-2 The Bandit King - Bedrock-2 Bedrock
Events Wraith-2 Wraith - Snowman-2 Snowman