(+Navbox.) |
mNo edit summary Tag: Visual edit |
||
(93 intermediate revisions by 31 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ |
__NOTOC__ |
||
{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}} |
{{EnemyTabs|tab1 = Golem|tab2 = Stone Arm|tab3 = Golem/Gallery}} |
||
+ | {{AS_Enemy|image1 = GolemCard.png|base_hitpoints = 12|base_defense = 3|base_power = 4|type = Creature|style = Bruiser|status_immunity = *{{Shock}}[[Shock]] |
||
− | {{AS_Enemy|image1 = {{#tag:tabber|Normal =[[File:GolemCard.png]]{{!}}-{{!}}Corrupted 1 = [[File:Missing Picture.png]]{{!}}-{{!}}Corrupted 2 = [[File:C2 golem.png]]{{!}}-{{!}}Corrupted 3 =[[File:C3 golem earthquake.png]]}} |
||
+ | *{{Poison}}[[Poison]] |
||
− | |base_hitpoints = 12 |
||
+ | *{{Burn}}[[Burn]]|possible_drops = *[[File:Gear.png|link=:Category:Gear|22px]][[Golem Gauntlets]] |
||
− | |base_SP = 2/8 |
||
+ | *[[File:Gear.png|link=:Category:Gear|22px]][[Golem Aura]] |
||
− | |base_power = 5 |
||
⚫ | |||
− | |base_defense = 3 |
||
⚫ | |||
− | |type = Creature|style = Bruiser|status_immunity = {{Burn}}[[Burn]] |
||
⚫ | |||
+ | *({{C}}3)[[File:Gear.png|link=:Category:Gear|22px]][[Vibrant Corruption Aura]] |
||
+ | *({{C}}2+)[[File:Gear.png|link=:Category:Gear|22px]][[Golem Aura|Corrupted Golem Aura]] |
||
+ | *({{C}}2+)[[File:Gear.png|link=:Category:Gear|22px]][[Golem Gauntlets|Corrupted Golem Gauntlets]]|encounter_location = *[[Druid Grove]] |
||
+ | *[[Overgrown Grotto]]|base_SP = 2/8|title1=Golem}} |
||
⚫ | |||
⚫ | |||
− | {{Shock}}[[Shock]] |
||
+ | '''Golems''' are creatures encountered inside of [[Druid Grove]] that were made, and are controlled by the [[Druid|Druids]]. They are entirely made of stone, meaning they start off with high {{DEF}}Defense, and are innately immune to certain [[:Category:Status|Statuses]]. This makes them tougher to take down. |
||
⚫ | |||
− | {{Poison}}[[Poison]]|possible_drops = [[Golem Aura]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | **Becomes Purple Rock Toss at {{C}}Corruption 3. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | **{{POW}}Damage does not scale with {{C}}Corruption level. |
||
⚫ | |||
− | [[Golem Gauntlets]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | **Becomes Black Stone Arm At {{C}}Corruption 2. |
||
⚫ | |||
+ | **Becomes Purple Stone Arm with red spikes at {{C}}Corruption 3. |
||
⚫ | |||
+ | == '''Stats''' == |
||
− | ({{C}}2+) [[Corrupted Golem Aura]] |
||
+ | {| class="article-table sortable" style="text-align:center;" |
||
− | |||
+ | ! scope="col" style="background: #337800; border-radius:9px 0px 0px 0px; style=" text-align:center; " | {{C}}<span style="color:#fff;">lvl.</span> |
||
− | ({{C}}2+) [[Corrupted Golem Gauntlets]] |
||
+ | ! scope="col" style="background: #337800; style=" text-align:center;" |{{POW}}<span style="color:#fff;">POW.</span> |
||
− | |||
+ | ! scope="col" style="background: #337800; style=" text-align:center;" |{{DEF}}<span style="color:#fff;">DEF.</span> |
||
⚫ | |||
+ | ! scope="col" style="background: #337800; style=" text-align:center;" |{{HP}}<span style="color:#fff;">HP</span> |
||
− | |||
+ | ! scope="col" style="background: #337800; style=" text-align:center;" |{{SP}}<span style="color:#fff;">SP</span> |
||
⚫ | |||
+ | ! scope="col" style="background: #337800; style=" text-align:center;" |{{Cent}}<span style="color:#fff;">Cents</span> |
||
− | |||
+ | ! scope="col" style="background: #337800; border-radius:0px 9px 0px 0px; style=" text-align:center;" |{{XP}}<span style="color:#fff;">XP</span> |
||
− | ({{C}}3) [[Vibrant Corruption Aura]]|encounter_location = [[Druid Grove]]}} |
||
+ | |- |
||
⚫ | |||
+ | |0 |
||
− | |||
+ | |4 |
||
⚫ | |||
+ | |3 |
||
− | '''Golems''' are creatures made of living stone, located in the [[Druid Grove]]. They were created by [[Druid]]s to fulfill an unknown agenda. When within range, they'll attempt to hit players with a rock toss, initiating a battle when hit. |
||
+ | |12 |
||
− | |||
+ | |2/8 |
||
⚫ | |||
+ | |5 |
||
⚫ | |||
+ | |10 |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |1 |
||
⚫ | |||
+ | |6 |
||
⚫ | |||
+ | |4 |
||
⚫ | |||
+ | |17 |
||
⚫ | |||
+ | |3/10 |
||
⚫ | |||
+ | |7 |
||
⚫ | |||
+ | |16 |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |2 |
||
⚫ | |||
+ | |8 |
||
⚫ | |||
+ | |5 |
||
+ | |22 |
||
+ | |4/12 |
||
+ | |11 |
||
+ | |23 |
||
+ | |- |
||
+ | |3 |
||
+ | |10 |
||
+ | |6 |
||
+ | |32 |
||
+ | |5/14 |
||
+ | |15 |
||
+ | |30 |
||
+ | |- |
||
+ | |} |
||
== '''Strategy''' == |
== '''Strategy''' == |
||
+ | When going up against Golems, keep in mind they not only have {{DEF}}3, which makes them harder to damage properly, they're also immune to the Damage Over Time statuses, meaning [[Poison Spray]] isn't an effective strategy against them. |
||
− | Use '''[[Dull Rapier]]''' to deal the most damage. If you have '''[[Stone Arm]]''', then use this on a {{C}}Corrupt 1+ Golem ('''Tough Stone Arm''' is good for uncorrupted Golems). |
||
− | |||
− | Golems are immune to {{Poison}}[[Poison]], {{Burn}}[[Burn]], and {{Shock}}[[Shock]], rendering skills such as '''[[Lightning Spear]]''' as poor options compared to their pure damage counterparts. However, Golems are not immune to {{Stun}}[[Stun]] and {{Stuck}}[[Stuck]], unless provided immunity by {{C}}Corruption 2+. |
||
+ | Your best bet for dealing with Golems are single-target Skills, like [[Stone Arm]], [[Dull Rapier]], [[Evil Impact]] and [[Drain]], most of which can be obtained before stepping into [[Druid Grove]] (With the exception of Stone Arm.) though you might have to grind to MAX level (15) before you can hunt down [[Dweller|Dwellers]] for [[Drain]]. However, [[Evil Impact]] requires you or a friend to have [[File:WraithPower.png|link=Wraith Power|22px]] [[Wraith Power]], so you can hunt down [[Wraith|Wraiths]]. |
||
− | It is recommended to use a HP or SP restoring item or an effect inducing item when a Golem uses Armor Up as attacking will do low damage without any value. |
||
− | + | {{C}}Corrupted '''Golems''', especially {{C}}2+ have a high amount of {{DEF}}Defense. And due to that, it's best to use the skills mentioned above, being [[Stone Arm]], [[Dull Rapier]], [[Evil Impact]] and [[Drain]]. |
|
+ | *{{C}}Corruption 2 having 5 {{DEF}}Defense, and {{C}}Corruption 3 having 6 {{DEF}}Defense. |
||
− | == '''Trivia''' |
+ | == '''Trivia'''== |
− | *Currently, Golems and [[Bedrock]] are the only enemies to have an innate immunity to statuses. |
+ | * Currently, '''Golems''' and [[Bedrock]] are the only enemies to have an innate immunity to statuses. |
− | *Golems are the only |
+ | * '''Golems''' are the only enemy in the game to not be a boss nor mini-boss, and not get any new skills when {{C}}[[Corruption|Corrupted]]. |
+ | * '''Golem''' is one of the three enemies to have Immunities, the others are [[The Bandit King]] and [[Bedrock]]. |
||
+ | * {{C}}Corruption 2+ '''Golems''' are generally hard to find, seeing as you can only find Golems in the [[Druid Grove]], which you can't boost corrupt rates through overleveling, [[Challenge Power]] or [[Gear Soda]]. |
||
+ | ** An easier way to find {{C}}Corruption 2+ Golems is to head to [[Overgrown Grotto]], and around tier 8+ {{C}}Corruption 2+ '''Golems''' would start spawning, until reaching tier 10+. |
||
+ | *** It's recommended to bring a friend or two along if you plan to go through tier 8, as higher tier dungeons can prove to be quite difficult if not properly prepared for. |
||
+ | * '''Golem''', alongside with [[Fungeye]], [[The Bandit King]] and [[Bedrock]] have the most {{POW}}[[Power Up|Power]] as a non-corrupted enemy being 4. |
||
+ | * '''Golem''' is one of the few [[:Category:Enemy|enemies]] whose base [[:Category:Skills|skill]] deals the same {{POW}}Damage as their {{POW}}Power (For example, if '''Golem''' has 4 {{POW}}Power, Rock Toss will deal 4 {{POW}}Damage). The other enemies are [[Daiseye]], [[Lileye]], [[Fungeye]] and [[Tangler]]. |
||
+ | * A bug exists that causes '''Golems''' to skip their Earthquake Skill whenever they spend SP{{SP}} on it, abruptly going to the next enemy. This is possibly caused by two players entering a '''Golem''' battle, then the first player running. |
||
+ | **As a result, the affected '''Golems''' will always alternate between a successful Rock Throw and a skipped Earthquake, never using their other skills. |
||
{{EnemyNav}} |
{{EnemyNav}} |
||
− | __NOTOC__ |
||
[[Category:Enemy]] |
[[Category:Enemy]] |
||
[[Category:Creature]] |
[[Category:Creature]] |
Latest revision as of 22:02, 10 October 2023
Overview
Golems are creatures encountered inside of Druid Grove that were made, and are controlled by the Druids. They are entirely made of stone, meaning they start off with high Defense, and are innately immune to certain Statuses. This makes them tougher to take down.
Skills
- Rock Toss(0) - Throws a rock at an enemy, dealing 4 Damage. Dodgeable.
- Earthquake(1) - At the start of each player's turn, deal 1 Damage to all allies and enemies. Undodgeable.
- Stone Arm (2) - Deals 6 Damage to one enemy and inflict -1 Weakness for 3 turns. Undodgeable.
Stats
lvl. | POW. | DEF. | HP | SP | Cents | XP |
---|---|---|---|---|---|---|
0 | 4 | 3 | 12 | 2/8 | 5 | 10 |
1 | 6 | 4 | 17 | 3/10 | 7 | 16 |
2 | 8 | 5 | 22 | 4/12 | 11 | 23 |
3 | 10 | 6 | 32 | 5/14 | 15 | 30 |
Strategy
When going up against Golems, keep in mind they not only have 3, which makes them harder to damage properly, they're also immune to the Damage Over Time statuses, meaning Poison Spray isn't an effective strategy against them.
Your best bet for dealing with Golems are single-target Skills, like Stone Arm, Dull Rapier, Evil Impact and Drain, most of which can be obtained before stepping into Druid Grove (With the exception of Stone Arm.) though you might have to grind to MAX level (15) before you can hunt down Dwellers for Drain. However, Evil Impact requires you or a friend to have Wraith Power, so you can hunt down Wraiths.
Corrupted Golems, especially 2+ have a high amount of Defense. And due to that, it's best to use the skills mentioned above, being Stone Arm, Dull Rapier, Evil Impact and Drain.
Trivia
- Currently, Golems and Bedrock are the only enemies to have an innate immunity to statuses.
- Golems are the only enemy in the game to not be a boss nor mini-boss, and not get any new skills when Corrupted.
- Golem is one of the three enemies to have Immunities, the others are The Bandit King and Bedrock.
- Corruption 2+ Golems are generally hard to find, seeing as you can only find Golems in the Druid Grove, which you can't boost corrupt rates through overleveling, Challenge Power or Gear Soda.
- An easier way to find Corruption 2+ Golems is to head to Overgrown Grotto, and around tier 8+ Corruption 2+ Golems would start spawning, until reaching tier 10+.
- It's recommended to bring a friend or two along if you plan to go through tier 8, as higher tier dungeons can prove to be quite difficult if not properly prepared for.
- An easier way to find Corruption 2+ Golems is to head to Overgrown Grotto, and around tier 8+ Corruption 2+ Golems would start spawning, until reaching tier 10+.
- Golem, alongside with Fungeye, The Bandit King and Bedrock have the most Power as a non-corrupted enemy being 4.
- Golem is one of the few enemies whose base skill deals the same Damage as their Power (For example, if Golem has 4 Power, Rock Toss will deal 4 Damage). The other enemies are Daiseye, Lileye, Fungeye and Tangler.
- A bug exists that causes Golems to skip their Earthquake Skill whenever they spend SP on it, abruptly going to the next enemy. This is possibly caused by two players entering a Golem battle, then the first player running.
- As a result, the affected Golems will always alternate between a successful Rock Throw and a skipped Earthquake, never using their other skills.
Enemies | |
---|---|
Woodlands | Bandit - Daiseye - Lileye - Burglar - Tangler - Druid - Dweller - Fungeye - Golem |
Bosses | The Bandit King - Bedrock |
Events | Wraith - Snowman |