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Overview[]
Overgrown Grotto is a special location added in the Beta 1.4.0 update where up to 4 players can explore a randomly generated dungeon. There are 4 modes: Normal, Ranked, Timed and Endless. however, you need to be level 15+ in order to enter Overgrown Grotto. At the front of the entrance, you will meet Rover and Anthea, who gives you the sidequest Explore Overgrown Grotto, which asks the player to go inside Overgrown Grotto for the first time.
Two enemies, the Dweller and Fungeye, are found exclusively within the grotto and appear whenever the team rating average is at least 600 or higher.
Gamemodes[]
Normal[]
Between 1-4 players enter a randomly generated dungeon based on their rating. You must reach the end where you receive more rating, Green Dungeon Tickets and a random Lost Gear. Each time you beat the dungeon, the amount of tickets you get is based on your rating.
Ranked[]
Between 1-4 players enter a randomly generated ranked dungeon based off their rating. When you reach the end, you collect more rating to get as high on the leaderboard as possible. This is an alternative to Normal Mode.
Timed[]
Between 1-4 players enter a randomly generated dungeon where you must defeat all the enemies before time runs out. Timed is currently bugged, essentially making this mode impossible due to the time limit being too short to defeat all the enemies.
However, when the defeat screen shows up, you are still alive and can still move, start battles, and press buttons behind the defeat background. Completing the dungeon like this will function normally and the players can receive rewards as well as rating.
Endless[]
Between 1-4 players enter a randomly generated never ending dungeon where you must kill as many enemies as possible before everyone dies. Every 15 rooms you hit a checkpoint where you get rewards for completing those 15 rooms and have the option of continuing or leaving the dungeon. You gain 1 rating for every room you complete.
Endless is currently unstable, as reaching a checkpoint could cause the progression to break, and you will be stuck. (This usually happens when the players gear storage is 200/200)
Rating[]
Your rating determines how difficult the dungeon is. Inside a solo dungeon, you earn much more rating than inside of a 2-4 person dungeon. There are many different tiers of Dungeons, ranging from 1 up to 16. When you die or leave a dungeon before you reach the end, you lose rating.
- Tier 1-2 = 0-899
- Tier 3-5 = 900-1799
- Tier 6-8 = 1800-2699
- Tier 9 = 2700
- Tier 10 = 3150
- Tier 11 = 3600
- Tier 12 = 4050
- Tier 13+ = 4500 (Note: these may not be accurate)
Glitches[]
Feel free to add to this list! Just make sure it isn't caused because of something that may already be listed. |
Editor's Note. It is no guarantee that these glitches will happen, also please keep note of when these have been added to the list. Roblox updates can easily affect the glitches listed.
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When you enter a randomly generated dungeon, there is a chance that the teleport breaks or rating doesn't load, causing rating to be lost.
Controllable[]
- Entrance door not opening
- Badges giving no rewards
Somewhat controllable[]
- Full gear storage
- This doesn't exactly break the dungeon. The only thing that happens is once the end is reached, no victory pop-up will appear and the player will have to leave manually. No rating is lost unless the player resets. Tickets are also still given.
- The player may still lose rating despite simply leaving, the reasoning for this is unknown.
- This doesn't exactly break the dungeon. The only thing that happens is once the end is reached, no victory pop-up will appear and the player will have to leave manually. No rating is lost unless the player resets. Tickets are also still given.
- Falling through the ground after falling and then dying afterwards, despite having over 4 HP
- The result to this can be high ping, by traspassing the damaging part and not being teleported in time, afterwards touching the void that instakills the player.
- It's recommend to check your ping before doing any parkour inside Overgrown Grotto to avoid this glitch (Shift +F7/On mobile go to settings turn on Performance Stats).
Uncontrollable[]
- Generation causing areas to be blocked off.
- Dwellers dying shortly after being spawned into battle, when accompanied by another enemy.
- This doesn't affect gameplay much, unless the player is specifically hunting for Dwellers. The reason this can happen is unknown.
- Ghost summoned from Dwellers Ghost Grab staying when the enemies are defeated, before the Stuck duration ends during a battle.
- Data loss
- You may lose all your skills and (or) gear when entering a dungeon, or in extreme cases, everything. Data loss is very rare and you shouldn't worry to much, the exact reasons are unknown to cause this.
Lost Gear[]
The Lost Gear of Overgrown Grotto are gears that are exclusively given when completing an dungeon. One is given out per dungeon, along with an varying amount of Green Dungeon Tickets based on the users rating.
Gear | Name | Type | Lost Gear Number | ★Rarity✩ |
---|---|---|---|---|
Leafy Adventurer Hood | Accessory | #1 | ★★★★✩ Fantastic | |
Helm of Nature | Accessory | #2 | ★★★✩✩ Super | |
Lost Druid Mask | Accessory | #3 | ★★★✩✩ Super | |
Gauntlets of the Forest | Shirt | #4 | ★★★✩✩ Super | |
Forest Wanderer's Hood | Accessory | #5 | ★★★✩✩ Super | |
Woodlands Amulet | Accessory | #6 | ★★★★✩ Fantastic | |
Tunic of Nature | Shirt | #7 | ★★★✩✩ Super | |
Summoning Power | Power | #8 | N/A | |
Bravery Power | Power | #9 | N/A | |
Challenge Power | Power | #10 | N/A |
Trivia[]
- This is a good area to farm gear, as with the addition of Gear Soda + Challenge Power would increase gear drop rate to 35%, and Card drop rate to 20%.
- It's not worth farming Tier 3-4 due to the amount of Corruption 1 enemies, unless you are looking for Faint Corruption Auras.
- The best tier to farm Corrupted gear would be tier 5+, since Corruption 2+ enemies normally spawn there making it easier to farm Corrupted enemies. Though, it'll be harder to defeat them due to how much Power and Defense they have.
- All Dungeons have a total of 15 rooms, with rooms 4 and 12 being obstacle courses. However, this doesn't always mean there are 13 fights, as some rooms can have 2 fights instead of 1.
- As a result, Endless works by simply generating a new Dungeon that is one tier higher directly after you clear the previous one.
- The obstacle courses on Tier 9+ can be the most annoying for the player. Mostly due to if a player were to accidentally hit a spike, they can much more easily fall off aswell, meaning they'll take 8 Damage.
- Wraiths and Snowmen cannot spawn inside the Grotto since their respective Powers do not function in the Grotto.
- Starting at Tier 3+ some enemies you encounter will always become Corrupted.
Areas | |
---|---|
Level 1+ | Mapleburg - Mapleburg Way - Mellow Meadows |
Level 5+ | Frogville - Hidden Woods |
Level 10+ | Frogville Road |
Level 15+ | Overgrown Grotto - Druid Grove - Mellow Ranch |
Removed | Oldport - Oldport Sewers |