The timing for the Action Command is about a second after the player's arm is raised.
Succeeding the Action Command performs a 'Critical!' hit, increasing the amount of Damage dealt by 1 and inflicting Stun.
Savage Hit could be considered a "stronger" Slap in many ways, mainly with its longer Stun duration and superior Damage, but also has the Defense piercing. The only downside is that Savage Hit costs 2 SP, while Slap costs 0 SP.
Against Corruption 2 and 3 enemies, the enemies will all be immune to Stun, making Savage Hit a less useful skill for the situation and is overshadowed by Dull Rapier in every way if the enemy is immune to Stun.
Overall, Savage Hit works best as a way to stall an enemy or to prevent a dangerous skill from being used.
- Savage Hit will not inflict Stun if no Damage was dealt or if the target has the Stun Guard status.
- Bosses and Corruption 2+ enemies immune to the Stun status.
- Savage Hit can be used by Corruption 2+ Bandits, Burglars, and Tanglers.
- There is another "Savage" melee move, Savage Steal, which is exclusive to The Bandit King.
|Frogdi's Fortunes||Slap - Basic Archery - Fire Claw - Bomb Toss - Lightning Spear - Dull Rapier - Savage Hit - Barrage - Ice Armor - Fiery Explosion|
|Enemy Cards||Steal - Poison Spray - Healing Spray - Shoplift - Giant Crowbar - Evil Impact - Vine Trap - Summon Tangler - Summon Snowman - Stone Arm - Fury - Drain - Spore Spray|
|Miscellaneous||Punch - Call Abby|