
Shock Status
Overview
Shock is a status effect inflicted by electric-based skills.
It deals Damage at the start of the player or enemy's turn, regardless of
Defense. The status lasts for a certain amount of turns until it dissipates by itself. The amount of
Damage each turn is equal to the
Shock severity.
The player or enemy will only be inflicted with the Shock status if they take
Damage from the skill inflicting it.
Sources
|
Inflicted Status | Duration | Chance | |
---|---|---|---|---|
| ||||
![]() |
Lightning Spear | ![]() |
4 Turns | 1/1 (100%) |
| ||||
![]() |
![]() (Lightning Spear) |
![]() |
4 Turns | 1/1 (100%) |
Immune Enemies
![]() |
Golem | ![]() |
Bedrock |
---|
Community content is available under CC-BY-SA unless otherwise noted.