Stuck is a status effect inflicted by skills that ensnare their target.
It prevents players from using skills, running, and jumping. On enemies it prevents them from attacking. Players and humanoid enemies can still use items while this status is active. The status lasts for a certain amount of turns until it dissipates by itself. Once the status has lapsed the target will receive the Stun Guard status for 3 turns, which gives Stun and Stuck immunity until the Stun Guard lapses.
The target will only be inflicted with the Stuck status if they take Damage from the skill inflicting it. Players can prevent being Stuck with a well timed block.
|Vine Trap||Stuck||1 Turn||1/1|
|All 2+ Enemies|
|The Bandit King||Bedrock|
- Stuck is comparable to Stun in terms of functionality. However, Stun prevents players from blocking and using items, while Stuck does not. Therefore, it's recommended to use Stun on humanoid enemies over Stuck.