(This is so important, I have to emphasize it twice. Using an item will NOT reduce Stuck. Make sure your friends know before they end up giving themselves a bad time.) Tag: Visual edit |
(dwellers can stuck you) Tag: Visual edit |
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Line 31: | Line 31: | ||
|1 Turn |
|1 Turn |
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|1/1<br />(100%) |
|1/1<br />(100%) |
||
+ | |- |
||
+ | |[[File:DwellerCard.png|100x75px|link=Dweller]] |
||
+ | |[[Dweller]] |
||
+ | (Ghost Grab) |
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+ | |{{Stuck}}Stuck |
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+ | |2 Turn |
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+ | |1/1 |
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+ | (100%) |
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|} |
|} |
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== '''Immune Enemies''' == |
== '''Immune Enemies''' == |
Revision as of 11:04, 18 July 2019
Overview
Stuck is a status effect inflicted by skills that ensnare their target.
It prevents players from using skills, running, and jumping. On enemies it prevents them from attacking. Players and humanoid enemies can still use items while this status is active. For NPCs, the status lasts for a certain amount of turns until it dissipates by itself. Players, however, must pass their turn to remove the status. Once the status has lapsed the target will receive the Stun Guard status for 3 turns, which gives Stun and Stuck immunity until the Stun Guard lapses.
The target will only be inflicted with the Stuck status if they take Damage from the skill inflicting it. Players can prevent being stuck with a well timed block.
Sources
|
Inflicted Status | Duration | Chance | |
---|---|---|---|---|
| ||||
Vine Trap | Stuck | 1 Turn | 1/1 (100%) | |
| ||||
Tangler (Vine Trap) |
Stuck | 1 Turn | 1/1 (100%) | |
Dweller
(Ghost Grab) |
Stuck | 2 Turn | 1/1
(100%) |
Immune Enemies
All 2+ Enemies | |||
The Bandit King | Bedrock |
Notes
- Unlike other status effects, Stuck does not wear off over time for players. Using items will not cause the status to wear off, but passing the turn will.
- Stuck is comparable to Stun in terms of functionality. However, Stun prevents players from blocking and using items, while Stuck does not. Therefore, it's recommended to use Stun on humanoid enemies over Stuck.