Adventure Story Wiki
(This is so important, I have to emphasize it twice. Using an item will NOT reduce Stuck. Make sure your friends know before they end up giving themselves a bad time.)
Tag: Visual edit
(dwellers can stuck you)
Tag: Visual edit
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|1 Turn
 
|1 Turn
 
|1/1<br />(100%)
 
|1/1<br />(100%)
  +
|-
  +
|[[File:DwellerCard.png|100x75px|link=Dweller]]
  +
|[[Dweller]]
  +
(Ghost Grab)
  +
|{{Stuck}}Stuck
  +
|2 Turn
  +
|1/1
  +
(100%)
 
|}
 
|}
 
== '''Immune Enemies''' ==
 
== '''Immune Enemies''' ==

Revision as of 11:04, 18 July 2019

Stuck

Stuck Status

Overview

StuckStuck is a status effect inflicted by skills that ensnare their target.

It prevents players from using skills, running, and jumping. On enemies it prevents them from attacking. Players and humanoid enemies can still use items while this status is active. For NPCs, the status lasts for a certain amount of turns until it dissipates by itself. Players, however, must pass their turn to remove the status. Once the status has lapsed the target will receive the StunGuardStun Guard status for 3 turns, which gives StunStun and StuckStuck immunity until the Stun Guard lapses.

The target will only be inflicted with the StuckStuck status if they take POWDamage from the skill inflicting it. Players can prevent being stuck with a well timed block.

Sources

Source

Inflicted Status Duration Chance

Player Skills

VineTrap Vine Trap StuckStuck 1 Turn 1/1
(100%)

Enemy Skills

TanglerCard Tangler
(Vine Trap)
StuckStuck 1 Turn 1/1
(100%)
DwellerCard Dweller

(Ghost Grab)

StuckStuck 2 Turn 1/1

(100%)

Immune Enemies

Enemies Immune to StuckStuck

All Corruption2+ Enemies
TheBanditKingCard The Bandit King BedrockCard Bedrock

Notes

  • Unlike other status effects, StuckStuck does not wear off over time for players. Using items will not cause the status to wear off, but passing the turn will.
  • StuckStuck is comparable to StunStun in terms of functionality. However, StunStun prevents players from blocking and using items, while StuckStuck does not. Therefore, it's recommended to use StunStun on humanoid enemies over StuckStuck.