Stun Status

Overview

Stun.pngStun is a status effect inflicted by skills that concusses the target.

It prevents players from using skills, using items, running, and jumping. On enemies it prevents them from attacking or using items. The status lasts for a certain amount of turns until it dissipates by itself. Once the status has lapsed the target will receive the StunGuard.pngStun Guard status for 3 turns, which gives immunity to Stun.pngStun and Stuck.pngStuck until the StunGuard.pngStun Guard lapses.

The target will only be inflicted with the Stun.pngStun status if they take POW.pngDamage from the skill inflicting it. Players can prevent being stunned with a well timed block.

Sources

Source

Inflicted Status Duration Chance

Player Skills

Slap.png Slap
(Critical Hit)
Stun.pngStun 1 Turn 1/1
(100%)
BombToss.png Bomb Toss Stun.pngStun 1 Turn 1/1
(100%)
SavageHit.png Savage Hit
(Critical Hit)
Stun.pngStun 2 Turns 1/1
(100%)

Enemy Skills

BanditCard.png Corruption.png2+ Bandit
(Savage Hit)
Stun.pngStun 2 Turns 1/1
(100%)
DaiseyeCard.png Corruption.png3 Daiseye
(Bomb Toss)
Stun.pngStun 1 Turn 1/1
(100%)
BurglarCard.png Corruption.png2+ Burglar
(Savage Hit)
Stun.pngStun 2 Turns 1/1
(100%)
SnowmanCard.png Corruption.png2+ Snowman
(Bomb Toss)
Stun.pngStun 1 Turn 1/1
(100%)
TanglerCard.png Corruption.png2+ Tangler
(Savage Hit)
Stun.pngStun 2 Turns 1/1
(100%)
BedrockCard.png Bedrock
(Brutalize)
Stun.pngStun 2 Turns 1/1
(100%)

Immune Enemies

Enemies Immune to Stun.pngStun

All Corruption.png2+ Enemies
TheBanditKingCard.png The Bandit King BedrockCard.png Bedrock

Notes

  • Stun.pngStun is comparable to Stuck.pngStuck in terms of functionality. However, Stun.pngStun prevents the target from blocking and using items, while Stuck.pngStuck does not. Therefore, it's recommended to use Stun.pngStun on humanoid enemies over Stuck.pngStuck.
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