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Stun

Stun Status

Overview

StunStun is a status effect inflicted by skills that concusses the target.

It prevents players from using skills, using items, running, and jumping. On enemies it prevents them from attacking or using items. The status lasts for a certain amount of turns until it dissipates by itself. Once the status has lapsed the target will receive the StunGuardStun Guard status for 3 turns, which gives immunity to StunStun and StuckStuck until the StunGuardStun Guard lapses.

The target will only be inflicted with the StunStun status if they take POWDamage from the skill inflicting it. Players can prevent being stunned with a well timed block.

Sources

Source
Inflicted Status Duration Chance
Player Skills
Slap Slap
(Critical Hit)
StunStun 1 Turn 1/1
(100%)
BombToss Bomb Toss StunStun 1 Turn 1/1
(100%)
SavageHit Savage Hit
(Critical Hit)
StunStun 2 Turns 1/1
(100%)
Enemy Skills
BanditCard Corruption2+ Bandit
(Savage Hit)
StunStun 2 Turns 1/1
(100%)
DaiseyeCard Corruption3 Daiseye
(Bomb Toss)
StunStun 1 Turn 1/1
(100%)
BurglarCard Corruption2+ Burglar
(Savage Hit)
StunStun 2 Turns 1/1
(100%)
SnowmanCard Corruption2+ Snowman
(Bomb Toss)
StunStun 1 Turn 1/1
(100%)
TanglerCard Corruption2+ Tangler
(Savage Hit)
StunStun 2 Turns 1/1
(100%)
BedrockCard Bedrock
(Brutalize)
StunStun 2 Turns 1/1
(100%)

Immune Enemies

Enemies Immune to StunStun
All Corruption2+ Enemies
TheBanditKingCard The Bandit King BedrockCard Bedrock

Notes

  • StunStun is comparable to StuckStuck in terms of functionality. However, StunStun prevents the target from blocking and using items, while StuckStuck does not. Therefore, it's recommended to use StunStun on humanoid enemies over StuckStuck.
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