Overview[]
Tanglers are enemies that appear as an intersected log with limbs created by Druids after having been brainwashed. They can be encountered along Frogville Road and within the Druid Grove, and they can also be summoned by Druids and players with the Summon Tangler skill.
Skills[]
- Vine Trap (0) - Deals 3 Damage and inflicts Stuck for one turn if not blocked. Undodgeable.
- Wood Thorns (2) - Rapidly launches thorns, dealing 4 Damage to each enemy in order of join order and piercing 1 Defense. Dodgeable.
- (2) Savage Hit (2) - Deals 12 Damage and inflicts Stun for two turns. Dodgeable, but has 1 Defense Piercing.
- (3) Barrage (2) - Deals 17 Damage in total, first hit dealing 10 Damage and the rest dealing 1 Damage. Partially Dodgeable, but has 1 Defense Piercing.
Stats[]
lvl. | POW. | DEF. | HP | SP | Cents | XP |
---|---|---|---|---|---|---|
0 | 3 | 2 | 12 | 1/6 | 4 | 6 |
1 | 5 | 3 | 17 | 2/6 | 6 | 10 |
2 | 7 | 4 | 22 | 3/8 | 9 | 14 |
3 | 9 | 5 | 32 | 4/10 | 12 | 17 |
Strategy[]
Fighting Tanglers could be a long draw due to their Defense and Vine Trap skill potentially stalling the fight. By itself, they do not pose a major threat but should be taken out immediately after any supporting Druids are defeated. As with all other enemies, practice is essential to make avoiding their attacks easier.
Vine Trap is a skill used by default by Tanglers due to its 0 SP cost. This undodgeable skill inflicts Stuck to one player, but the status can be prevented with a well-timed block. If you cannot block consistently, Ice Armor can completely nullify Vine Trap, though if given a buff from Druids, or if Corrupted. it deals enough damage to inflict Stuck regardless.
Wood Thorns is executed quickly and can even catch experienced players off guard, but fortunately, with enough practice and anticipation, this skill can be dodged easily.
Tanglers are normally accompanied by either Druids, Lileyes and/or Daiseyes. If there are any, they should be taken out before the Tanglers to minimize enemy support play in the battle. Skills that are useful against a minor to moderate defense such as Basic Archery, Savage Hit, Lightning Spear, Evil Impact or Dull Rapier are recommended against Tanglers. Any skill that inflicts Stun or Stuck could also be useful to prevent them from doing the same to you.
Against Corruption 1 Tanglers, they are not much more of a threat then a non-corrupted. However, they'll gain 3 Defense so it's best to use defense piercing skills in this case.
Against Corruption 2+ Tanglers, Ice Armor becomes useless for defending against the Stuck status. They also gain Savage Hit and/or Barrage, and their Defense might get so high that low SP skills will have no effect on them. In that case, skills targeted against defense such as Stone Arm, Dull Rapier, and Stunning Evil Impact are recommended against such Tanglers.
Trivia[]
- As of now, Tanglers are the only Enemy to not have any gear drops of their own, and only their respective card drop.
- Wood Thorns had a past name, which was 'Nature's Arsenal'.
- There is a Secret Tangler Tree in Mellow Meadows, near Mellow Ranch and the Meadows Minigame. This may suggest that Tanglers can naturally grow into trees, or that Druids can further enhance them into trees.
- Since Tanglers do not drop any unique gear, the corrupt versions are not worth farming.
- Unless the player wants a challenge for corruption auras.
- On Tier 7+ dungeons Tanglers would likely be encountered alongside Dwellers or Druids.
- Tangler's Vine Trap Is comparable to Dweller's Ghost Grab, except Ghost Grab inflicts Stuck for an extra turn. That being 2, rather than 1 from Vine Trap.
- Tanglers summoned by Summon Tangler still drop full XP.
Enemies | |
---|---|
Woodlands | Bandit - Daiseye - Lileye - Burglar - Tangler - Druid - Dweller - Fungeye - Golem |
Bosses | The Bandit King - Bedrock |
Events | Wraith - Snowman |