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{{EnemyTabs|tab1 = Tangler|tab2 = Tangler/Card|tab3 = Tangler/Gallery}}
 
{{EnemyTabs|tab1 = Tangler|tab2 = Tangler/Card|tab3 = Tangler/Gallery}}
   
For the card skill associated with the Tangler enemy, click [[Vine Trap|here]].{{AS Enemy|base_hitpoints = 12|type = Creature|style = Bruiser|possible_drops = [[Tangler/Card|Basic Tangler Card]] |encounter_location = Frogville Road|base_defense = 2|image1 = Tangler.png}}
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For the card skill associated with the Tangler enemy, click [[Vine Trap|here]].{{AS Enemy|base_hitpoints = 12|type = Creature|style = Bruiser|possible_drops = [[Tangler/Card|Basic Tangler Card]] |encounter_location = Frogville Road|base_defense = 2|image1 = Tangler.png|base_power = 3}}
   
 
== '''Overview''' ==
 
== '''Overview''' ==

Revision as of 03:03, 5 February 2019

Enemy
Skill

For the card skill associated with the Tangler enemy, click here.


Overview

Tanglers are enemies that appear as an intersected log with limbs created by Druids after having been brainwashed.

Skills

  • Vine Trap - Deals POW3 Damage and inflicts Stuck for two turns. Undodgeable.
    • (Corruption1) - Damage increased to POW5
    • (Corruption2) - Damage increased to POW7
    • (Corruption3) - Damage increased to POW9
  • Nature's Arsenal - Deals POW6 Damage to each enemy in order of join order and pierces DEF1 Defense. Dodgeable.
    • (Corruption1) - Damage increased to POW8
    • (Corruption2) - Damage increased to POW10
    • (Corruption3) - Damage increased to POW12
  • Savage Hit - Deals POW6 Damage and inflicts Stun for two turns. Dodgeable. (Corruption 2(?) and 3 Only)
    • Deals POW8 and 10 Damage for CorruptionCorruption Level 2 and 3.*
  • Barrage - Deals POW9 Damage with 8 hits total, first hit dealing 2 Damage and the rest dealing 1 Damage. Partially Dodgeable. (Corruption 2(?) and 3 Only)
    • Deals POW8 and 10 Damage on the first hit for CorruptionCorruption Level 2 and 3.

Strategy

Fighting Tanglers can be a potentially long draw due to their Defense and Vine Trap ability stalling the fight. By itself, they do not pose a major threat but should be taken out immediately after any supporting Druids are defeated.

Tanglers are always fought alongside Druids or other Tanglers. In a solo fight, Ice Armor is recommended to avoid the Stuck from Vine Trap, though if given the Roots of Rage buff from Druids, it deals enough damage to inflict Stuck regardless. On the following turns, the ideal skill would be to use Fiery Explosion to finish on turn three. If Stuck, then wait out the turns with items or passing.

With a teammate, and there only being Tanglers, being with Ice Armor and then Fiery Explosion the next turn. If there are accompanying Druids, both use Fiery Explosion on turn one to remove them, then use Basic Archery or Dull Rapier to remove the Tanglers. Savage Hit could be useful to prevent them from stunning you.

Against Corrupted Tanglers, Ice Armor becomes useless for defending against the Stuck. In this case, it is best to strike it down supporting enemies with Fiery Explosion and then Dull Rapier to finish it.

Trivia

  • Currently, the only enemy to not have any gear drops of its own.