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__NOTOC__{{EnemyTabs|tab1 = The Bandit King|tab2 = Giant Crowbar|tab3 = The Bandit King/Gallery}}
 
__NOTOC__{{EnemyTabs|tab1 = The Bandit King|tab2 = Giant Crowbar|tab3 = The Bandit King/Gallery}}
{{AS_Enemy|title1 = The Bandit King|image1 = TheBanditKing.png
+
{{AS_Enemy|title1 = The Bandit King|image1 = TheBanditKingCard.png
 
|base_hitpoints = 30
 
|base_hitpoints = 30
|base_defense = 2
+
|base_SP = 1/6
 
|base_power = 4
 
|base_power = 4
  +
|base_defense = 2
 
|type = Giant
 
|type = Giant
 
|style = Tricky
 
|style = Tricky
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{{Stuck}}[[Stuck]]
 
{{Stuck}}[[Stuck]]
   
|possible_drops = Bandit King's Crown
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|possible_drops = [[Bandit King's Crown]]
   
Bandit King's Cloak
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[[Bandit King's Cloak]]
   
Bandit King's Scarf
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[[Bandit King's Scarf]]
  +
  +
[[Faded Black Tanktop]]
  +
  +
[[Black Jeans]]
   
 
Basic Bandit King Card
 
Basic Bandit King Card
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The Bandit King is a giant humanoid who is the leader of the [[Bandit]]s and [[Burglar]]s, signified by his similar aesthetics complete with crown.
 
The Bandit King is a giant humanoid who is the leader of the [[Bandit]]s and [[Burglar]]s, signified by his similar aesthetics complete with crown.
   
Under normal circumstances, he is accompanied by Hidden Woods enemies ([[Bandit]]s and [[Burglar]]s) with quantity depending on leader's level.
+
Under normal circumstances, he is accompanied by Hidden Woods enemies ([[Bandit]]s and [[Burglar]]s) with the quantity depending on the leader's level.
   
 
Defeating The Bandit King is required to complete the [[Missions|Main Mission]] '''The Bandit King Showdown'''.
 
Defeating The Bandit King is required to complete the [[Missions|Main Mission]] '''The Bandit King Showdown'''.
   
 
=== '''Skills''' ===
 
=== '''Skills''' ===
* '''[[Giant Crowbar]]''' - Deals {{POW}}5 damage to all targets. Has a chance to inflict {{Bones}}[[Broken Bones]] to players. Dodgeable, but can be "Faked!".<br />Dodging frame for this is as soon as the swinging animation starts.
+
* '''[[Giant Crowbar]] ({{SP}}3)''' - Deals {{POW}}5 damage to all targets. Has a 50% to inflict {{Bones}}[[Broken Bones]] to players. Dodgeable, but can be "Faked!".<br />Dodging frame for this is as soon as the swinging animation starts.
 
** The Bandit King has a different animation to tell if he will perform a "Faked!" hit, with the crowbar angled horizontally rather than diagonally.
 
** The Bandit King has a different animation to tell if he will perform a "Faked!" hit, with the crowbar angled horizontally rather than diagonally.
 
** '''({{C}}1)''' - {{POW}}Damage increased to 7.
 
** '''({{C}}1)''' - {{POW}}Damage increased to 7.
 
** '''({{C}}2)''' - {{POW}}Damage increased to 9.
 
** '''({{C}}2)''' - {{POW}}Damage increased to 9.
 
** '''({{C}}3)''' - {{POW}}Damage increased to 11.
 
** '''({{C}}3)''' - {{POW}}Damage increased to 11.
* '''Item Stomp''' - Deals {{POW}}1 Damage to all targets. Has a chance to remove a random item from each hit player. Dodgeable.<br />Before stomping, he will make a grunt-like noise, indicating he has charged the attack.
+
* '''Item Stomp ({{SP}}1)''' - Deals {{POW}}1 Damage to all targets. Has a chance to remove a random item from each hit player. Dodgeable.<br />Before stomping, he will make a grunt-like noise, indicating he has charged the attack.
 
** Item removal can also be prevented by having enough {{DEF}}Defense to prevent being {{POW}}Damaged.
 
** Item removal can also be prevented by having enough {{DEF}}Defense to prevent being {{POW}}Damaged.
** '''({{C}}1)''' - {{POW}}Damage increased to 3.
+
** '''({{C}}1)''' - {{POW}}Damage increased to 3.
** '''({{C}}2)''' - {{POW}}Damage increased to 5.
+
** '''({{C}}2)''' - {{POW}}Damage increased to 5.
** '''({{C}}3)''' - {{POW}}Damage increased to 7.
+
** '''({{C}}3)''' - {{POW}}Damage increased to 7.
* '''Savage Steal''' - Deals {{POW}}7 Damage to a single target. Steals {{Cent}}25-30 [[Currency|Cents]] and has a chance to inflict {{Bones}}[[Broken Bones]] against a player. Undodgeable.
+
* '''Savage Steal ({{SP}}2)''' - Deals {{POW}}7 Damage to a single target. Steals {{Cent}}25-30 [[Currency|Cents]] and has a 75% to inflict {{Bones}}[[Broken Bones]] against a player. Undodgeable.
** [[Action Commands|Blocking]] will reduce the amount of {{Cent}} Cents stolen.
+
** [[Action Commands|Blocking]] will reduce the number of {{Cent}} Cents stolen.
** '''({{C}}1)''' - {{POW}}Damage increased to 9.
+
** '''({{C}}1)''' - {{POW}}Damage increased to 9.
** '''({{C}}2)''' - {{POW}}Damage increased to 11.
+
** '''({{C}}2)''' - {{POW}}Damage increased to 11.
** '''({{C}}3)''' - {{POW}}Damage increased to 13.
+
** '''({{C}}3)''' - {{POW}}Damage increased to 13.
   
 
=== '''Items''' ===
 
=== '''Items''' ===
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* '''[[Cheeseburger]]''' - Restores {{HP}}10 HP to itself or an ally.
 
* '''[[Cheeseburger]]''' - Restores {{HP}}10 HP to itself or an ally.
 
** The Bandit King carries two of these.
 
** The Bandit King carries two of these.
  +
* '''[[Milk]]''' - Grants {{SP}}[[Charge|Charging]]-1 for five turns.
 
* '''[[Hot Sauce]]''' - Grants {{POWup}}[[Power Up]]-2 for three turns.
 
* '''[[Hot Sauce]]''' - Grants {{POWup}}[[Power Up]]-2 for three turns.
  +
* '''[[BBQ Sauce]]''' - Grants {{DEFup}}[[Defense Up]]-2 for three turns.
   
 
== '''Strategy''' ==
 
== '''Strategy''' ==
 
'''Note: Unless stated, these strategies assume that none of the enemies are {{C}}Corrupted.'''
 
'''Note: Unless stated, these strategies assume that none of the enemies are {{C}}Corrupted.'''
  +
* Bandit King can go down easily with a stone arm and barrage combination, the stone arm decreases his {{DEF}}Defense by 1, and the barrage can finish. Note that this will only work with non-corrupted Bandit Kings.
  +
*Stealing items (especially [[Cheeseburger]]) from the Bandit King will make it easier to defeat him, especially in his {{C}}Corrupted states.
   
 
== '''Tips''' ==
Fighting The Bandit King is a relatively straight-forward task after the Bandits and Burglars are eliminated. From there, it's just a matter of dodging or blocking his attacks in order to stay alive.
 
 
* The Corrupted Bandit King Cloak is highly valued by many players, so it is typical to see them occupying The Bandit King's room in nearly every server. This may prove beneficial to newer players looking to just defeat The Bandit King once for the Main Mission by being aided by them.
  +
* You can determine when the Giant Crowbar is faked or not by looking at the stance of the Bandit King's arms or the position of the crowbar while he's using it. Although this has been made a lot harder since past updates, as the animation has been sped up.
   
  +
== '''Dialogues''' ==
As with all battles, the most effective way to defeat The Bandit King is with a team of four players. In the first turn, two players use '''[[Fiery Explosion]]''' (both must be 'Critical!') to clear out the Bandits and Burglars while dealing damage to The Bandit King. The other two can use '''[[Dull Rapier]]''' to whittle down The Bandit King. On the second turn, every player can use '''Dull Rapier''' to end the battle.
 
  +
The Bandit King has 2 total dialogues. Both can be triggered when the player approaches The Bandit King.
   
  +
Like other dialogues conversations. '''Hold down left click''' while The Bandit King is talking '''to speed up the talking'''. Essentially skipping the whole dialogue without having to wait.
Alternatively, '''[[Giant Crowbar]]''' and '''[[Evil Impact]]''' can substitute for '''Fiery Explosion''' and '''Dull Rapier''' in this strategy respectively.
 
   
  +
==== '''First time approach''' ====
For an even faster strategy, the leader player can use '''[[Stone Arm|Tough Stone Arm]]''' to reduce The Bandit King's {{DEF}}Defense, two players use '''[[Barrage]]''' on The Bandit King, and one uses '''Stunning Giant Crowbar '''to wipe out the Bandits and Burglars. This allows the fight to be completed on the first turn.
 
  +
{{Quotation|Well look who it is..... We've been expecting you, adventurer. Trying to ruin our plans? HAHAHAHA! You're far out of your league, small fry. Blocking Frogville Road is just a small part of the boss's grand plan. You think you can stop us by yourself? I'll destroy you!}}
   
  +
==== '''Consecutive approach after defeating The Bandit King''' ====
Alternatively, using three '''Stunning Evil Impacts''' can substitute for '''Stone Arm''' and '''Barrage''', though it is less {{SP}}SP efficient.
 
  +
{{Quotation|So, you decided to come back.... You think by defeating me, you stopped the boss's plan? HAHAHAHA! We took many precautions, my friend. By defeating me, all you've done is make yourself a priorty target for what the boss has planned next! But don't worry, his plan won't stop me from trying to stomp you!}}
 
Against the {{C}}Corrupted Bandit King, the '''[[Stone Arm]]''' does not reduce his {{DEF}}Defense enough to be vulnerable to '''Barrage'''. Following the first strategy listed would be advised.
 
 
If any of the Bandits and Burglars are {{C}}Corrupted, '''Fiery Explosion''' or '''Giant Crowbar''' can be used by one more player or to use '''Dull Rapier''' on them before The Bandit King.
 
 
== '''Tips''' ==
 
* The Corrupted Bandit King Cloak is highly valued by many players, so it is typical to see them occupying The Bandit King's room in nearly every server. This may prove beneficial to newer players looking to just defeat The Bandit King once for the Main Mission by being aided by them.
 
   
 
== '''Trivia''' ==
 
== '''Trivia''' ==
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* The Bandit King is currently the only enemy who is a ''Giant'' type.
 
* The Bandit King is currently the only enemy who is a ''Giant'' type.
 
* The Bandit King is the only enemy that holds a dialogue conversation towards the player.
 
* The Bandit King is the only enemy that holds a dialogue conversation towards the player.
** The only other enemy that might qualify would be [[Bedrock]], whom only speaks when triggering its Boss Cheat.
+
** The only other enemy that somewhat qualifies would be [[Bedrock]], who only speaks when triggering its Boss Cheat.
  +
* A Corrupted Bandit King is rare, like [[Bedrock]].
 
* The Bandit King does not have a flinch animation from damage over time statuses.
 
* The Bandit King does not have a flinch animation from damage over time statuses.
 
** This is likely due to his size, making him prone to fall over otherwise.
 
** This is likely due to his size, making him prone to fall over otherwise.
  +
*The attack animation of the giant crowbar has been sped up in a unknown version.
  +
*Bandit King has a unique "ROAAAR" sound when he does Item Stomp, almost similiar to Bedrock's "ROAR" and crushing sound when he does [[Fury]].
  +
*The Bandit King has a special animation for Giant Crowbar, depending on if it is a fake or not. If the swing will be fake, the crowbar will be raised. If it is not, it is lowered.
  +
  +
<br />
  +
 
[[Category:Enemy]]
 
[[Category:Enemy]]
 
[[Category:Giant]]
 
[[Category:Giant]]

Revision as of 03:52, 16 May 2021

Enemy


This burly villain has been spotted around the world as far back as 10 years ago. He's a master of stealth and theft, despite his giant stature. He's always got his sights set on the bigger picture, and he's constantly striking deals with shady crowds.

Overview

The Bandit King is the first mini-boss the player will encounter. He is located in the Hidden Woods where his secret lair resides.

The Bandit King is a giant humanoid who is the leader of the Bandits and Burglars, signified by his similar aesthetics complete with crown.

Under normal circumstances, he is accompanied by Hidden Woods enemies (Bandits and Burglars) with the quantity depending on the leader's level.

Defeating The Bandit King is required to complete the Main Mission The Bandit King Showdown.

Skills

  • Giant Crowbar (SP3) - Deals POW5 damage to all targets. Has a 50% to inflict BrokenBonesBroken Bones to players. Dodgeable, but can be "Faked!".
    Dodging frame for this is as soon as the swinging animation starts.
    • The Bandit King has a different animation to tell if he will perform a "Faked!" hit, with the crowbar angled horizontally rather than diagonally.
    • (Corruption1) - POWDamage increased to 7.
    • (Corruption2) - POWDamage increased to 9.
    • (Corruption3) - POWDamage increased to 11.
  • Item Stomp (SP1) - Deals POW1 Damage to all targets. Has a chance to remove a random item from each hit player. Dodgeable.
    Before stomping, he will make a grunt-like noise, indicating he has charged the attack.
    • Item removal can also be prevented by having enough DEFDefense to prevent being POWDamaged.
    • (Corruption1) - POWDamage increased to 3.
    • (Corruption2) - POWDamage increased to 5.
    • (Corruption3) - POWDamage increased to 7.
  • Savage Steal (SP2) - Deals POW7 Damage to a single target. Steals Cent25-30 Cents and has a 75% to inflict BrokenBonesBroken Bones against a player. Undodgeable.
    • Blocking will reduce the number of Cent Cents stolen.
    • (Corruption1) - POWDamage increased to 9.
    • (Corruption2) - POWDamage increased to 11.
    • (Corruption3) - POWDamage increased to 13.

Items

As a Giant enemy, The Bandit King is capable of using items.

Strategy

Note: Unless stated, these strategies assume that none of the enemies are CorruptionCorrupted.

  • Bandit King can go down easily with a stone arm and barrage combination, the stone arm decreases his DEFDefense by 1, and the barrage can finish. Note that this will only work with non-corrupted Bandit Kings.
  • Stealing items (especially Cheeseburger) from the Bandit King will make it easier to defeat him, especially in his CorruptionCorrupted states.

Tips

  • The Corrupted Bandit King Cloak is highly valued by many players, so it is typical to see them occupying The Bandit King's room in nearly every server. This may prove beneficial to newer players looking to just defeat The Bandit King once for the Main Mission by being aided by them.
  • You can determine when the Giant Crowbar is faked or not by looking at the stance of the Bandit King's arms or the position of the crowbar while he's using it. Although this has been made a lot harder since past updates, as the animation has been sped up.

Dialogues

The Bandit King has 2 total dialogues. Both can be triggered when the player approaches The Bandit King.

Like other dialogues conversations. Hold down left click while The Bandit King is talking to speed up the talking. Essentially skipping the whole dialogue without having to wait.

First time approach

Well look who it is..... We've been expecting you, adventurer. Trying to ruin our plans? HAHAHAHA! You're far out of your league, small fry. Blocking Frogville Road is just a small part of the boss's grand plan. You think you can stop us by yourself? I'll destroy you!

Consecutive approach after defeating The Bandit King

So, you decided to come back.... You think by defeating me, you stopped the boss's plan? HAHAHAHA! We took many precautions, my friend. By defeating me, all you've done is make yourself a priorty target for what the boss has planned next! But don't worry, his plan won't stop me from trying to stomp you!

Trivia

  • The Bandit King is the first mini-boss the player encounters as part of the Main Missions.
  • The Bandit King is currently the only enemy who is a Giant type.
  • The Bandit King is the only enemy that holds a dialogue conversation towards the player.
    • The only other enemy that somewhat qualifies would be Bedrock, who only speaks when triggering its Boss Cheat.
  • A Corrupted Bandit King is rare, like Bedrock.
  • The Bandit King does not have a flinch animation from damage over time statuses.
    • This is likely due to his size, making him prone to fall over otherwise.
  • The attack animation of the giant crowbar has been sped up in a unknown version.
  • Bandit King has a unique "ROAAAR" sound when he does Item Stomp, almost similiar to Bedrock's "ROAR" and crushing sound when he does Fury.
  • The Bandit King has a special animation for Giant Crowbar, depending on if it is a fake or not. If the swing will be fake, the crowbar will be raised. If it is not, it is lowered.