Weakness (also known as DEF down), is a status effect inflicted by skills that crush armor or pierce them.
It lowers the target's defense by a certain amount for a certain number of turns. This in turn makes the target more susceptible to Damage. The severity of Weakness can be countered with Armor, which can sum up in overall DEF up or DEF down depending on the power of the two statuses.
|Stone Arm||Weakness-1||3 Turns||1/1|
|Self Weakness-1||1 Turn||1/1|
- This can be used in many ways with enemies with 2 Defense, as it now allows them to be hit by Barrage's residual hits.
- An entity can technically have negative Defense if the power of Weakness surpasses the target's total defense. This can cause the entity to recieve more damage from weak attacks such as Earthquake and Barrage's residual hits.