
Weakness Status
Overview
Weakness (also known as DEF down), is a status effect inflicted by skills that crush armor or pierce them.
It lowers the target's defense by a certain amount for a certain number of turns. This in turn makes the target more susceptible to
Damage. The severity of
Weakness can be countered with
Armor, which can sum up in overall
DEF up or
DEF down depending on the power of the two statuses.
The target will only be inflicted with the Weakness status if they take
Damage from the skill inflicting it.
Sources
|
Inflicted Status | Duration | Chance | |
---|---|---|---|---|
| ||||
![]() |
Stone Arm | ![]() |
3 Turns | 1/1 (100%) |
| ||||
![]() |
Golem (Stone Arm) |
![]() |
3 Turns | 1/1 (100%) |
![]() |
Bedrock (Rock Storm) |
![]() |
3 Turns | 1/1 (100%) |
![]() |
Dweller (Shadow Arm) |
![]() |
1 Turn | 1/1 (100%) |
Notes
- This can be used in many ways with enemies with 2 Defense, as it now allows them to be hit by Barrage's residual hits.
- An entity can technically have negative Defense if the power of
Weakness surpasses the target's total
defense. This can cause the entity to recieve more damage from weak attacks such as Earthquake and Barrage's residual hits.
Community content is available under CC-BY-SA unless otherwise noted.